Experience truly intense weather events in Fallout 4

Gwent

This week on the Mod Roundup, the combat in The Witcher 3 is completely replaced with games of Gwent, and Grand Theft Auto turns into Grand Theft Mario. We've also got a mod that adds immersive and impressive weather events in Fallout 4, and another modder has edited thousands of textures to give Torchlight 2 a pleasing hand-drawn look.

Here are the most promising mods we've seen this week.

True Storms, for Fallout 4

Download Link

Modder fadingsignal, who previously created a True Storms mod for Skyrim, has brought his weather-modding talents into Fallout 4. The mod introduces heavier downpours, deadlier radiation storms, dust storms, better fog, and more immersive weather events, along with new particle effects and sounds. Check out the video above for some comparisons, then grab an umbrella.

Hearts of Card, for The Witcher 3

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Gwent

There's a lot of love among The Witcher 3 players for Gwent, and modder DickDangerJustice seems to enjoy the in-game CCG more than anyone. He's gone and made a mod that replaces combat—all combat—with games of Gwent. Winning still nets you the same XP and loot, it's just that instead of swinging swords and casting spells, you're playing cards.

Mario Kart , for GTA 5

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I think my favorite mods are when one game is smooshed into another. Modder MrVicho13 has converted maps from Mario Kart 8 and delivered them into Grand Theft Auto 5. In the video above, by mod fan DayL, you can see Michael speeding through Yoshi Valley. This would be the perfect mod for multiplayer, but, you know, oh well. Thanks to Mike Fahey at Kotaku!

Ink'd, for Torchlight 2

Download Link

Tmod

There are two versions of Ink'd, which transforms the look of Torchlight 2 (through the painstaking editing of thousands of textures), giving it a nice but subtle hand-drawn, storybook feel. There's the version if you use the Synergies mod, and one for vanilla.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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