I've finally figured out the answer to Starfield's greatest mystery: why my spaceship's cargo hold is always full of misc items
No more will I be plagued by mystery slippers and mugs.
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Of all the mysteries of Starfield's sprawling galaxy, one has nagged at my mind more than any other: why is my cargo hold always full of slippers and blender bases?
When I first noticed the odd surplus of random misc items, I figured I must've missed something along the way. I sold them at a nearby vendor and carried on with my journey. But then, not long after, my hold was full once again, bulging with junk I never remembered picking up.
Was it something to do with looting enemy ships, I wondered—was I picking up all their junk somehow? But that couldn't be it—dead ships show you what items you're grabbing, and it's never a coffee mug or a board game.
I started to think it must be a very odd, very specific bug. Maybe my ship's hold repopulates every time I visit that specific vendor? Could it be my window to infinite credits? But no, that investigation proved fruitless.
Eventually I worked out that my hold spontaneously filling with junk had something to do with modifying my ship—it was when I went to New Atlantis' spaceport for some tinkering that I'd notice the phenomenon. Ah ha! It must be that whenever I delete a module, it automatically sends any junk that was in that module to my cargo hold, right?
But wait… these items weren't in that module, so it can't be that, either.
Why your cargo hold is full of misc items in Starfield
It turns out the answer is much sillier—and a bit of a nightmare for anyone hoping to decorate their ship with tasteful clutter. The reason why your cargo hold keeps filling up with misc items is because every time you make any modification to your spaceship at all in the ship builder interface, Starfield sends every loose item in your entire ship to the cargo hold.
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That's every mug, every board game, every power drill—anything not nailed down. And given that hab modules come with a load of that stuff preset, that ends up being a lot of stuff.
That means your ship's decoration is stripped bare every time, so if you like to arrange the books on your shelf and fill the galley with cooking utensils, or just enjoy a lived-in feel, you basically have to make sure you never modify your ship unless you're feeling ready to do a full redecoration. I dread to think what it's like for that player who filled a room with potatoes.
Another weird wrinkle to this is that even if you sell all the items, and your ship has no junk left on it at all, if you modify your ship again (say by just moving one part and saving) it seems that your hold will once again fill with misc items from... somewhere. In theory this could be an infinite credits exploit, though it'll be pretty tedious to take advantage of.
After a while, the clutter in your ship will repopulate, spawning back into existence all over the place. It does seem to take quite a long time, and I haven't been able to find specific triggers for it (i.e. just doing a couple of missions or waiting in bed for 48 hours doesn't seem to be enough), but if you just carry on your adventures eventually all the clutter will return. It just resets to whatever the default clutter of each hab module was, however, so any personal changes you've made don't seem to be restored, and it doesn't seem to be a sneaky way to duplicate items or anything like that. But at least the mystery is (mostly) solved. Now it just remains to be seen whether Bethesda will be patching this, or is just happy to leave it as it stands.

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

