InXile Entertainment's VR dungeon crawler The Mage's Tale, a sort of bridging adventure between the events of The Bard's Tale 3: Thief of Fate and the upcoming Bard's Tale 4, will be released for the Oculus Rift on June 20. The studio said the game will offer roughly ten hours of first-person dungeoneering action featuring spellcrafting, puzzle-solving, and combat.
The Mage's Tale begins with the kidnapping of your master, Alguin, by the corrupt wizard Gaufroi, and for some reason it falls to you to save him. To do so, you'll need to traverse ten "deadly dungeons" including the sewers of Skara Brae, protected only by the elemental powers you wield with your bare hands. "As you delve deeper into the depths, you will discover and master forgotten secrets, ancient lore, and powerful spell reagents with which you can craft increasingly exotic spells to defeat even greater foes," inXile said. "You may be an apprentice now, but to save your master, this must become your Mage’s Tale."
“Our goal was to use the old school tried and true methods of game design and integrate that with everything that Virtual Reality offers," inXile CEO Brian Fargo added. "We wanted to get away from the VR 'experience' and create the kind of meaty and full-scale game that gamers appreciate."