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Humble Bundle launches the $1M Black Game Developer Fund

(Image credit: Humble Bundle)

Last week, Humble Bundle announced plans to set up a $1 million fund intended to help publish games by black developers. Today it officially unveiled the Black Game Developer Fund, an annual program that will provide "funding, production, and marketing support via Humble's publishing label."

"We want to help Black game developers to have increased access to funding and make great games. The fund is for developers who do not currently have a signed publishing agreement for a specific game," the FAQ states.

"We offer multiple ways we can support teams, from publishing your game, providing you funding to help you self-publish your game to giving you a startup fund to help you build a prototype to pitch. $1 Million is not a cap but a target. We may fund more or less depending on applications received. Funds are allocated based on the individual needs of the project and its projected success upon launch."

To qualify for the fund, studios must be at least 50 percent owned and operated by people of African origin, "irrespective of their citizenship and nationality." Humble is recruiting a panel of advisers from the black development community to assist in selecting games and providing feedback, and there's no restriction of the type of games that are eligible for funding, except that they be unreleased, including through early access.

Humble also said that other targeted funding programs could be in the works: "While we have no further announcements to share at this time, the Black Game Developer Fund is not the limit of our ambition on the topic of racial equity but a starting point. We appreciate your patience and support as we work to make progress."

Applications for funding consideration, either through the Black Game Developer Fund or Humble's standard publishing support program, can be made here.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.