Hellgate: London is coming back, again

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Hellgate: London debuted in 2007 with an interesting setup that was brought low by half-baked execution. It went under a couple of years later, came back as a free-to-play MMO that didn't really go anywhere, took a run at Steam Greenlight in 2014, and I'm not really sure what happened after that, to be honest. It's been quite a ride. And it's not over yet, because HanbitSoft, which acquired the rights to the game a decade ago and redeveloped it as Hellgate London: Resurrection in South Korea, is bringing it back to Steam in November. 

The description on the Steam page is a little mangled, but the new-old game will apparently be singleplayer (the original was also designed primarily for solo play), and will include the Hellgate: Tokyo content that was planned for Hellgate Global, which ultimately never saw the light of day. Again, it's all kind of confusing. 

As for the game itself, Hellgate: London is a near-future action-RPG set in a world that's been invaded by demons. Think Diablo (and in fact, original developer Flagship Studios was built around a core of Diablo veterans), except the whole planet is Tristram. It's got six character classes, each with unique skills, abilities, and customization options, and features randomized dungeons, quests, and items. Hopefully the campaign from the initial release is back too, but the Steam page makes no specific reference to that so we'll have to wait and see. 

I can't help but admire the determination to find an audience for Hellgate: London, and I kind of understand it, too. To me, it's always seemed like a game that, with a little more polish and a good break or two, could be a properly successful series. I'm not alone in thinking so: In our "Reinstall" from several years ago we said it "missed some opportunities" but was nonetheless "an engaging experience and a bold attempt to bridge the gulf between genres."   

The "re-release" trailer above is the one you'll see on Steam, but I really prefer the old one from way back when.

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.