AMD accidentally released the source code for FSR 4 before swapping back to the normal SDK, and a glimpse at the libraries suggests it might support older graphics cards in the near future

A still from a YouTube trailer for AMD's FSR 4 upscaling tech, showing Spider Man catching a car
(Image credit: AMD Gaming)

Look, we've all made mistakes. One New Year's Eve, I accidentally drunk-texted a relative instead of an ex, and let me tell you, I'm still living that one down. AMD doesn't appear to be immune to the odd 'whoopsie daisy' either, as it appears it's accidentally released the source code for FSR 4 on GitHub before switching it to the regular SDK, and it's made for some interesting reading.

Videocardz managed to grab a screenshot of some of the file directories, which appears to show libraries for INT8 shaders, suggesting that it was originally designed for (or perhaps, will be supported in future by) older graphics cards. It's difficult to know for sure, but what we do know is that releasing the code was a mistake, as AMD has since replaced it with the normal SDK release.

(Image credit: AMD)

The eventual AMD FidelityFX SDK 2.0.0 we've ended up with, though, has a list of fixes for updated effects over previous versions, and of course, FSR 4 itself, now at version 4.0.2.

We're still awaiting the release of the biggest update since FSR 4's announcement, codenamed Redstone. It's said to add Neural Radiance Caching to enhance the prediction of indirect lighting, along with machine learning-enhanced ray regeneration, and a whole new model for its frame generation tech, which will hopefully bring it closer in parity to Nvidia's Frame Generation tech in image quality.

And who knows, perhaps there'll be a big announcement about expanding GPU support, too? It's not something I was expecting before this recent leak, but now I'd say it was more likely than ever, at the very least. And let's collectively pour one out for whoever accidentally committed the source code. That's a bad Wednesday afternoon, I reckon.

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Andy Edser
Hardware Writer

Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't—and he hasn't stopped since. Now working as a hardware writer for PC Gamer, Andy spends his time jumping around the world attending product launches and trade shows, all the while reviewing every bit of PC gaming hardware he can get his hands on. You name it, if it's interesting hardware he'll write words about it, with opinions and everything.

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