Hands-on with Adr1ft, a beautiful space survival sim

Adrift 1

It’s instantly clear that the annoyingly named spaceborne survival game, Adr1ft, is inspired by Alfonso Cuaron’s Gravity. You’re floating through the black in the wake of a space station disaster, your goal is to survive and find a way a home. I tried out a demo on the GDC show floor last week. It was a simple level about catching oxygen canisters while drifting through a doomed locale, but the rich Unreal Engine 4-powered sci-fi imagery made it incredibly exciting.

Adrift 2

The art direction is the other treat here. 2001: A Space Odyssey is a clear influence, judging by the abundance of clean white surfaces around the station, but Adr1ft also pulls in plenty of other contemporary-looking space stations from popular sci-fi, including the newer Star Wars films. An effective device in the demo is the use of space doors (I can’t think of a better term to describe them. Blast doors, I guess?) that hide exactly what you’re going to see next. When you pry one open, you’re treated to a new space vista, usually of beautiful crumbling wreckages. These moments nail the sense of space-wonder the team’s talented artists are going for.

Playing the 10-minute demo of Adr1ft is something I’d class as a genuinely memorable and worthwhile experience. Jetlagged after GDC, I find myself unable to remember so much of what I saw at the show, but damn, I won’t forget the first time I saw an enormous pink-leafed tree surrounded by glass looking out onto space in Ad1ft. That alone was very cool. I look forward to seeing what the rest of the game will be about, but if nothing else, this first hands-on was a convincing proof of concept.

Samuel Roberts
Former PC Gamer EIC Samuel has been writing about games since he was 18. He's a generalist, because life is surely about playing as many games as possible before you're put in the cold ground.