Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Popular
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Helldivers 2
  • PC Gamer Quizzes!
  1. Games
  2. FPS
  3. Half-Life

Half-Life screenshot gallery: downsampled from 8K

Features
By James Davenport published 20 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 1 of 28
Page 1 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 2 of 28
Page 2 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 3 of 28
Page 3 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 4 of 28
Page 4 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 5 of 28
Page 5 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 6 of 28
Page 6 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 7 of 28
Page 7 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 8 of 28
Page 8 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 9 of 28
Page 9 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 10 of 28
Page 10 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 11 of 28
Page 11 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 12 of 28
Page 12 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 13 of 28
Page 13 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 14 of 28
Page 14 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 15 of 28
Page 15 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 16 of 28
Page 16 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 17 of 28
Page 17 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 18 of 28
Page 18 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 19 of 28
Page 19 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 20 of 28
Page 20 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 21 of 28
Page 21 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 22 of 28
Page 22 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 23 of 28
Page 23 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 24 of 28
Page 24 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 25 of 28
Page 25 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 26 of 28
Page 26 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 27 of 28
Page 27 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 28 of 28
Page 28 of 28
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in FPS
highguard
16 days after Highguard's launch, the studio has laid off 'most of the staff'
 
 
Johnny Rico doing a promo video for Starship Troopers: Ultimate Bug War
I played the new demo for the upcoming Starship Troopers boomer shooter and accidentally wiped out 6 of my own guys when I bounced a grenade off someone's head
 
 
Overwatch Emre screenshots
Emre's kit in Overwatch is the best of the new bunch, not just because it reminds me of Halo's battle rifle, but because it's just so simple
 
 
Serious Sam replicates the 'Big-chinned guy with hand on another guy's shoulder' meme.
After 21 years, Serious Sam 2 gets Steam achievements (and a new patch)
 
 
Overwatch Crimson Wolf: A side on view of the Crimson Wolf competitive weapon variant on Emre's gun.
How to unlock Crimson Wolf in Overwatch
 
 
Overwatch Domina: Key art of Domina looking straight ahead with a very relaxed pose, pointing her Photon Magnum to the side.
Overwatch just hit its all-time player count peak on Steam, clocking in over 165,000 players, more than two years after it first released on the platform
 
 
Latest in Features
Voxel sandbox RPG Hytale
Hytale’s unfinished sandbox has finally given me hope for a voxel RPG, after Cube World broke my heart twice
 
 
A omelet being assembled for a dog
This breakfast-based cooking roguelike is already my latest craving
 
 
A bespoke high precision actuator machine at Logitech HQ used for testing click latency, here testing the G Pro X2 Superstrike compared to a competitor.
Underneath the Superstrike: How Logitech has kick-started the next generation of gaming mouse tech
 
 
An inquisitor surrounded by his retinue, including an ogryn, a kroot, and an aeldari
Warhammer 40k: Dark Heresy might just have everything I want from a CRPG
 
 
Nomali crouching atop a rooftop in Relooted.
Relooted is a fine heist game—but it's a better history lesson
 
 
Starsand Island - the player character looks shocked
Starsand Island is the first can't-miss cozy game of 2026 and it's already taken over 20 hours from me
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. Four small figures wait in a bus shelter
    1
    Reanimal review
  2. 2
    Razer Cobra HyperSpeed review
  3. 3
    Logitech G Pro X2 Superstrike review
  4. 4
    Mewgenics review
  5. 5
    Logitech G522 Lightspeed gaming headset review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...