Greedfall extended gameplay video shows a promising blend of The Witcher 3 and Dragon Age
The Spiders RPG launches next month.
Spiders' newest RPG Greedfall releases on September 10, and I for one am pretty exciting about it. Inspired by 17th century colonization, the game is by no means based on true stories (it has monsters and stuff), but its strange amalgam of fantasy and history is fascinating. The video above shows the most substantial chunk of gameplay footage we've seen yet, and I've got my fingers crossed that Spiders nails it with this one. It looks great.
As you'll see, the combat borrows equally from The Witcher 3 and Dragon Age: Inquisition. It's possible to use a tactical combat pause, and like Geralt, the protagonist will be sniffing out clues regarding the whereabouts of their larger foes. But in a lot of cases, you'll be able to stealth your way out of encounters, which is welcome news for this sook.
The game world isn't a single open world sprawl, but instead a series of open-ended areas, and if the video above is representative of the whole game, these areas will be packed with consequential discoveries and encounters. The game launches September 10.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.
Path of Exile 2 is already one of the top 20 most played games in Steam's history even though it's in early access and all the servers have been on fire
Path of Exile 2 players are finally getting into the game: 'What we are doing right now is letting in players in batches so that we can make sure to monitor the backend and not overload it'