Genshin Impact won't add more endgame challenges because of 'excessive anxiety'

Genshin Impact 2.8 promo with Kazuha, Fischl, Mona, and Xinyan
(Image credit: miHoYo)

Genshin Impact's endgame (or lack thereof) has been an issue since the game launched two years ago. It was one of the main things that eventually drove me away in 2021, and I hoped that things would get better. Unfortunately, it seems HoYoverse has no intention of adding more combat-based endgame modes anytime soon.

In a recent interview with Gamespot, the developer responded to some long-standing community criticisms. With the only permanent endgame currently being Spiral Abyss—a challenge with multiple floors that can be completed every two weeks—there aren't exactly many ways to push your team comps. Temporary events such as Labyrinth Warriors have proven that HoYoverse can come up with new, interesting endgame challenges, but it isn't interested in adding another permanent one.

"If we design another type of permanent endgame content that is similar to the Spiral Abyss, it might end up creating excessive anxiety for our players," the developer said. It went on to mention its upcoming in-universe trading card game, saying that it wanted to appeal to "various types of gameplay." 

HoYoverse also said that it doesn't plan to revise the power creep that mostly affects pre-Inazuma characters, saying that characters should be considered as more than "a single dimension of numerical strength." It also said there are no current plans for additional geo reactions, Traveler costumes, or an increase on the resin cap. These are all common community requests.

HoYoverse seems to be focused on catering to the broadest set of players it can with casual dailies or weeklies. Genshin Impact has an absurdly good combat system, though—cooking up elemental reactions and playing around with team comps is a lot of fun—and it's a bummer that HoYoverse doesn't want to permanently explore that at a higher difficulty level.

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Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.