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Gears of War 4 update increases match bonuses and lowers Elite Pack costs

The Coalition has made a change to Gears of War 4 that jacks up the "match completion" bonus earned in Versus Multiplayer action, and also decreases the cost of Elite Packs. The studio said the tweak was made as a result of "monitoring our data and hearing your feedback," which led it to conclude that "the rate at which credits are earned were under our own expectations—and yours." In Gears' card-based progression system, which includes skins for versus mode and ability upgrades for Horde mode, the Elite Pack offers five customization cards, with a guaranteed rare.

"Our Player Progression team have been working hard to address this as quickly as possible in order to improve the experience of acquiring Gear Packs. As of now, a new server-side update to credits is deployed in Gears of War 4," The Coalition explained on the Gears forums. "The goal of these new changes is to provide a more consistent reward per match for our players, and bring the time required to earn Gear Packs—including the customization focused Elite Pack—closer to our expectations." 

Elite Packs now cost 3500 credits instead of 4000, while end-of-game bonuses, which are awarded whether you win or lose (although winning brings greater rewards), have gone up an unspecified amount. "This should provide a higher and more consistent credit earn rate across our modes, with the leveling milestone drops of 500 Credits and Credit bounties also helping you on your road to your next pack," The Coalition said. 

The message also warns of a known bug that can cause post-match credit rewards to show up as 0. The credits will be properly rewarded, however, and should be properly reflected in your Credit Wallet. The bug will be fixed in a future update. Speaking of the future, our own Gears 4 review will be up shortly. For now, you can read more about what we've got cooking on that front in our Gears of War 4 review-in-progress.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.