Game Development
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'Dangerous on a whole new level'—while Steam's policy change is new, the shadow of credit card meddling has been looming for a while, with Nier: Automata's Yoko Taro sounding the alarm last year
By Harvey Randall published
News "A security hole that endangers democracy itself."

The new 'UK Video Games Council' has announced its members—including reps from Larian Studios, Microsoft, and non-profit advocacy groups UKIE and TIGA
By Harvey Randall published
News All rise for the inauguration.

Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to 'reduce the emotional and cognitive load that comes with job loss'
By Harvey Randall published
News An avocado toast for a new era.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

Top-10 Steam game Bongo Cat is 'actually losing us money' says dev, which is fine because it's been great for business: 'Before, we knocked on 50 doors; now, they are coming to us'
By Harvey Randall published
News Word of meowth.

'The problem isn't necessarily the yellow paint', says the Witcher 4 design lead, but its overuse: 'People see through the smoke and mirrors'
By Harvey Randall published
News You're always being guided, you're just annoyed when you realise it.

'We wish to express our deepest regret': Bulletstorm and Outriders dev People Can Fly suspends unannounced projects in yet another wave of gaming layoffs
By Stevie Bonifield published
news Two of People Can Fly's planned mystery games may never see the light of day.

Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'
By Harvey Randall published
News "Games are so meticulously crafted."

The Assassin's Creed Shadows delay worked out so well for Ubisoft its CEO decided, hey, let's do a couple more for the road—and save 100 million more euros while we're at it
By Harvey Randall published
News "We have decided to provide additional development time to some of our biggest productions."
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