Sid Meier's Civilization needs to keep reinventing itself to stay relevant

A still from the Civilization 7 opening cinematic.
(Image credit: Firaxis)

When I first got to sit down and play a couple dozen turns of Civilization 7 last year, I had one key takeaway: It was a lot more different from its predecessors than I was expecting. And for me, that was definitely a good thing. Leaders and civs have been divorced from each other on the startup screen—you can have Ben Franklin lead Egypt or Queen Hatshepsut lead Rome. You pick a new civ for each of its three historical ages, similar to Humankind. Each civ has its own perk tree. Districts have been significantly reworked from Civ 7. It's a lot. Maybe the biggest departure from one mainline Civ game to the next in the franchise's history.

This hasn't come without controversy. The question looms: how much can you change Civilization before it's no longer a main series Civilization game? If you're asking me, though, the answer is quite a bit more. This series has been around since before the dissolution of the Soviet Union, and has inspired waves of historical strategy games that have gone on to inspire waves of their own. It's a grandparent at this point. I wouldn't even mind if they went further into the weeds than Civ 7 already is.

Civilization 7 screenshot

(Image credit: Firaxis)

So to see Firaxis look at some of these competitors and incorporate bits of their innovative ideas here and there is also exciting, because frankly, I trust them to do it better. There is some kind of noticeable difference in craft at work here. There is a secret sauce. It's why I keep going back to Civ 5 and Civ 6 over and over and I've barely touched Humankind or Ara since launch (and might never touch Millennia again), other than maybe when I hear that they dropped some kind of huge patch. I'm glad that competition exists, because I think it's pushing Firaxis to reexamine their own design ideas.

I know there is probably a subset of players, maybe the type who don't really play games other than Civ, who would be happy to get a fairly safe sequel every five to ten years, and who would put hundreds more hours into roughly the same game with better graphics. But that's not the path I want to see Civilization take, choked by inertia and bogged down in decadence like a once-great empire fading into obscurity. I want to see a Civ that is bold, innovative, and recognizes that times change. Something new gets built on the ruins of what came before. I'm hoping Civilization 7 will truly be that game.

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.