With its 'immersive and realistic world' and 'complex life simulation on a scale hardly ever seen before', the Gothic 1 Remake looks even more wonderfully over-ambitious and janky than the original game

Gothic 1 Remake | Showcase 2024 Trailer - YouTube Gothic 1 Remake | Showcase 2024 Trailer - YouTube
Watch On

Well, if any fears lingered that the Gothic 1 Remake would be a phoned-in retread, they should certainly be banished by the latest footage. This open world RPG looks even more ambitious than the original, boasting an "immersive and realistic world", and making the frankly wild claim that it features "complex life simulation on a scale hardly ever seen before".

As you explore the world—an "immense penal colony" (tee hee), trapped in a huge magical dome—NPCs will play out full routines each day, and the wilderness is populated by a variety of creatures with full natural behaviours. It's all designed to give "the impression that this is a world that can exist without the player".

THQ Nordic is talking just as boldly about quest design, saying the game will always react naturally to your choices, no matter how you choose to approach situations and even when you do things or in what order.

Honestly, this should probably all be taken with a pinch of salt. Developer Alkimia Interactive is a brand new studio with no track record in this kind of RPG design, and even the industry's most experienced veterans would struggle to live up to the grandness of this pitch. The footage looks strong, with a lovely visual reimagining of the first game's environments, but we're not shown much of how all these very deep interactions are going to work, and character animation and combat both look pretty stiff.

But if the Gothic 1 Remake does end up being janky and over-ambitious but interesting and unique, that'll certainly make it an appropriate successor to the cult classic original. Though I do raise an eyebrow at claims as hard to back up as "complex life simulation on a scale hardly seen before", I'd always rather see a game reach for the stars than play it safe, and it's particularly fun seeing this kind of bravery from what could have been a very conservative remake.

Robin Valentine
Senior Editor

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

Read more
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
A grinning Henry and Capon ride proud-looking steeds.
Kingdom Come: Deliverance 2 review
A man shouting while waving his sword in Kingdom Come: Deliverance 2.
Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer
The Dry Devil from Kingdom Come 2 wields a torch and grins. Overlaid next to him is a picture of the Adoring Fan from Oblivion, holding a torch and smiling.
Kingdom Come: Deliverance 2 dev says it deliberately avoids the 'instant gratification' of modern games, channelling the best of Bethesda like Morrowind and Oblivion
Skyblivion
Fan remake of Oblivion in Skyrim has a new video, looks amazing, is set for release 'this year,' and I struggle to imagine the rumoured official Oblivion remake doing much better
Paradise building in the sun in Avowed
Avowed's inert cities remind me just how good we had it in Skyrim and Oblivion
Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights
Seekers of Skyveil screenshot
Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’
Gabe Newell
Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next'