Baldur's Gate 3's latest patch is not the final update, Larian says: 'The chefs must cook'
Crossplay, a photo mode, and other stuff Larian doesn't want to talk about are still on the way.
Baldur's Gate's big patch 7 went live yesterday, adding a slew of new content, improvements, and built-in mod support. But that's not the end of the story, as Larian says it still has more to come.
We called patch 7 the "final major update" for Baldur's Gate 3, a description largely inspired by Larian's own words in the patch notes. "We’ve still got a few more patches up our sleeve for Baldur’s Gate 3—which will include both crossplay and photo mode, alongside other fixes and updates," Larian wrote. "But eventually all stories must come to an end.
"As Swen said during last week’s PAX West panel in Seattle—our final live panel for Baldur’s Gate 3—it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project."
But shortly after the story went live, Larian clarified that it's not fully finished with the game just yet.
https://t.co/YMoQc5AvGe pic.twitter.com/34NBAILXzKSeptember 6, 2024
Okay, a pensive pingu isn't the clearest clarification ever, but Larian quickly clarified the clarification with a short followup message: "Patch 7 is not our final update. Crossplay is still being worked on!"
Larian publishing chief Michael Douse also weighed in, tweeting, "Good news kids it's not the final update."
"We ain’t gonna talk about what’s coming for the game because it puts undue pressure on the devs," Douse wrote, "but there are things we’ve said we’ll do that are still coming, and the chefs must cook."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Larian communications director Luke Karmali emphasized the "not talking about it" angle in his own tweet, and was also apparently ready to throw hands over the whole thing.
It’s ok Luke put the knife downSeptember 6, 2024
(For the record, I don't think Luke was actually prepared to do violence over this, but I do enjoy the mental image of him packing a blade and hopping a plane for PC Gamer HQ like a character from Kill Bill.)
Despite that reluctance to talk, we know of at least a few things that are in the oven, because, well, Larian already said so: Crossplay, a photo mode, and those "other fixes and updates" mentioned in the most recent patch notes. Does that count as "major?" Being able to go adventuring with your console pals is a pretty big deal, and there's a lot of potential to do fun things with photos, but compared to meaningful gameplay updates like the new endings we got in patch 7—some of them apparently pretty wrenching—I would have to say "no."
Perhaps Larian disagrees (put the knife down, Luke), or maybe there are bigger things in store than we realize. Tales of the Sword Coast 2, anyone? No, probably not, but at this point, with all Larian has plowed into Baldur's Gate 3 since its release more than a year ago, I'm not discounting anything.
Speaking of discounts, Larian currently has every RPG it ever made on sale on Steam, meaning you can snag everything from Divine Divinity to Divinity: Original Sin 2 for just over 30 bucks. Trust me, that's a deal.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
The developers of the final 2D Fallout game had no idea their publisher was gasping for air: 'We weren't told anything about Interplay's financial problems'
Lead Skyrim designer argues that Bethesda's primeval Creation Engine is 'perfectly tuned' to the studio's needs, so an Unreal switcheroo probably isn't in the cards