The physics-based vehicle destruction game I've waited two years for just hit 1.0 with a full campaign inspired by 1997's Blast Corps

I'm a simple man. You put a physics-based vehicle destruction game in front of me and I'm likely to gobble it up. Such was my reaction to Instruments of Destruction when it came to early access back in 2022, but I held back my hunger for destruction, instead opting to wait for its beautiful demolition tech to gain some structure.

That day has arrived: Instruments of Destruction, from one-person studio Radiangames, hit 1.0 today after two years in the oven, and the work shows. New to 1.0 is a full 50+ mission campaign that asks you to tactically destroy, avoid, or gingerly toss structures in 100+ prebuilt vehicles. So far I've been in the seat of a simple bulldozer, a rolly ball with jump and smash buttons, a tractor that shoots explosive cannonballs, and a truck with front-mounted saw blades and a platform that punts entire buildings into the air. Levels are less than five minutes each with bonus objectives, and completing each one unlocks a challenge version for repeat playthroughs. It's such a joy that I had to tear myself away after blazing through the tutorial world this morning.

There's a granularity to IoD's destruction that immediately makes my brain happy. The rubble's not as busy or dense as something like Teardown, but its pared-down debris serves its vehicle focus well. You'll never get fully stuck in a pile of crap, which is what you want in a driving game that sometimes includes a timer. I love what full-throttling forward with a six-wheeled monstrosity can do to an office building in IoD—concrete pillars obliterate into smaller bricks, windows panels fall fall out of their sockets before shattering and, most impressively, battered structures that lose supports will realistically fall of their own volition.

Speaking of, it won't surprise you to learn that before Radiangames founder Luke Schneider was making his own destruction game, he lent his talents to the now-defunct Volition as lead technical/multiplayer designer on Red Faction: Guerilla (among other projects). He left the studio in 2010 to go indie, making mostly mobile games along the way. Instruments of Destruction is his biggest solo project by my estimation, and likely his best work yet. Physics-based destruction is in his blood.

Instruments of Destruction - Building flip"

One of Instruments of Destruction's other core influences comes from an obscure gem: Rare's very first Nintendo 64 game, Blast Corps. Schneider was inspired by the 1997 vehicle destruct-a-thon when designing his campaign, though interestingly, it didn't start that way. When he released IoD in early access in 2022, he expected everyone to compare it to another vehicular destruction puzzler, Besiege. They did, but another game kept coming up, too.

"When I released the game's original early access release date trailer in February of 2022, another game was mentioned even more often than Besiege: Rare's classic N64 game, Blast Corps," Schneider wrote in a recent blog post recapping development.

Schneider's original idea for making his destruction simulator/builder into a proper game was a "combat-focused" challenge mode with "roguelike elements," but after a while he didn't feel good about where it was going.

"In early 2023, I finally played Blast Corps through Xbox Game Pass. Even though it looked dated to my eyes (I'm not a fan of blurry textures), it was also very clear to me: Blast Corps was more fun to play than Instruments of Destruction," he continued.

Chainsaw tank smashing through building

(Image credit: Radiangames)

"It wasn't really the moment-to-moment gameplay or missions itself that stood out, but the simplicity and flow of the whole experience. It felt rewarding and things moved quickly between missions. There was a variety of vehicles and objectives, and missions were quick and fun. I needed to bring that flow and experience to Instruments, and let the standout elements of the game shine through. For Instruments that means the campaign should focus on vehicles, destruction, and physics."

And so he did. It must be weird to learn after the fact that your vehicle destruction game reminds people of a 90s vehicle destruction game you've never played, but what a cool outcome that Blast Corps helped Schneider crack the code on his campaign.

Instruments of Destruction 1.0 is out now on Steam, and there's a lot to it. Beyond the main campaign, there's also a 25 mission "epilogue" campaign where you become the mechanic, building your vehicles before tackling objectives. It also has full Steam Workshop support and an editor that'll one day let players design their own missions.

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Read more
RoadCraft
RoadCraft isn't just another demanding offroad sim for petrol heads – it sated my desire to micromanage production lines too
A castle being beset by horrors.
Cataclismo review
Best Sandbox 2024: Satisfactory
Best Sandbox 2024: Satisfactory
RoadCraft
Snowrunner follow-up RoadCraft shows off its roadbuilding and logistics automation in a new trailer, and I'm already in love with its mobile quarry
The protagonist of Haste dashes with alacrity in a vivid piece of artwork for Haste: Broken Worlds.
Haste: Broken Worlds finally lets me live out my childhood fantasy of running really fast and then slamming into a rock at Mach 1 and breaking all my bones
A station wagon with sci-fi gadgets on it
The survival game with the best car ever has sold over a million copies in a year, and is now 40% off on Steam
Latest in Puzzle
World of Goo 2 a giant octopus-worm spits out a structure of goo upon which other goo is flowing.
After launching as an Epic Store exclusive, World of Goo 2 dribbles onto Steam this spring: 'We’re grateful to Epic for funding development of the game'
Today's Wordle being played on a phone
Today's Wordle answer for Tuesday, March 25
Wordle answers
Today's Wordle answer for Monday, March 24
A sign reads "HATRED IS POWER"
A demo for a lost videogame based on George Orwell's 1984 has emerged from the memory hole
London Bridge during snowfall
This is the coolest pricing gimmick I've ever seen: the temperature in London determines the price of this videogame
Wordle today being played on a phone
Today's Wordle answer for Sunday, March 23
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says