I hate boss fights and you'll never convince me they're good (because they're not)

Artorias is a Dark Souls boss fight, and boss fights are bad, therefore Artorias is bad
(Image credit: FromSoftware)

Have I ever complained about boss fights before? Spoiler alert: Yes I have, multiple times, in these very pages.

Is that going to keep me from doing it again? Not a chance, pal.

Because listen, it bears repeating: Boss fights are bullshit—tedious holdovers from the arcade era designed to separate stupid kids (like me) from their hard-earned quarters with maximum efficiency.

Yet they've stuck with us over the years, like a particularly stubborn clot of old gum and dogshit on the bottom of a shoe, and worse they've somehow mutated into a sort of digital dick-measuring contest for a great many gamers, flaunted like some masochistic badge of honor: I spent seven hours battling Lord Thunderdingus with a banana before I was able to get on with the game!

Gripes Week

Gripes Week collage

(Image credit: Future)

We're spending the week airing all our grievances with gaming and computing in 2025. Hit up the Gripes Week hub for more of what's grinding our gears.

But they are not! They are bullshit! A pointless blocker of progress, the button-mashing equivalent of a maze in an adventure game—a tiresome chore serving no purpose but to pad out the clock. Were you enjoying your game? Too bad, sucker! Because now you get to deal with this idiotic wall of frustration for a half-hour or so—maybe longer, maybe a lot longer!—before you're allowed back to your actual game!

And I ask why. Why? Why am I doing this? It's not fun, it's not coherent, it's only there because boss fights have always been there so boss fights must always be there, and so here I am stuck with this dumb, no-fun bullshit until I either get lucky, find a cheat or a cheese, or just quit and play something else—and you better believe that third option will be taken if the first two don't work out right quick. Life's too short and I got better things to do, which when it comes to boss fights is pretty much anything that's not a boss fight.

You might fairly point out that I absolutely loved Elden Ring, a game that is essentially a big box o' boss fights, which makes my professed hatred of the things seem a little, well, insincere. But the reality is that I loved ER because I played a character built specifically to delete those assholes with near-zero effort. As the man said, I'm not here to fight, I'm here to kill, and you better believe I did—I vaporized every one of those sons of bitches and I loved every second of it. Payback time! Who's the boss now, dickheads?

But it's the exception that proves the rule, isn't it? And that rule is simple, clear, and indisputable: Boss fights are bullshit. Man, I hate 'em.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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