'Ultimately, we could have made a different trailer': Highguard CEO responds to that poorly-received Game Awards reveal

highguard
(Image credit: Wildlight Entertainment)

When Highguard debuted as the "one last thing" at the end of The Game Awards in December, the internet responded to the new hero shooter with a resounding "meh." After the reveal, Wildlight Entertainment then went dark for nearly two months as it geared up for its late January launch. Official Highguard promotion stopped as soon as it started, which prompted a swell of spectators (largely on X, the misery app) to declare Highguard the next Concord and question if it would be delayed or cancelled outright.

Speaking with Wildlight at a hands-on event in Los Angeles last week, several Highguard devs admitted they wished the reveal had gone down differently, but made it clear that the mixed reception didn't alter their release plans.

"I think, ultimately, we could have made a different trailer—a better trailer that wasn't about entertaining, which is what we think [The Game Awards] was about. We could have made something that did a better job of highlighting the unique loop of the game. So that's on us. We take that, but the team is resilient."

highguard

(Image credit: Wildlight Entertainment)

As for the silent treatment following the reveal, design and creative director Jason McCord told PC Gamer it was always the plan to go dark leading up to launch, similar to what the core of Wildlight's ex-Respawn team achieved with Apex Legends in 2019.

"The trailer at The Game Awards was meant to be an announcement trailer. The plan was to announce, go dark, and then the next thing that we want players to see is the game," McCord said. "If the reception had been totally different, it would have been the same plan. The key is, you've got to play the game."

Having played Highguard for a few hours, I can confirm that first trailer did a terrible job of communicating what it actually is. Yes, it's a hero shooter, but like Apex Legends' battle royale focus, Highguard is really defined by its unique format: a multi-phase, 3v3 tug of war where teams fight over the right to raid each other's bases and blow up generators. It's got a bit of Rainbow Six Siege defensive tactics, a smidge of battle royale looting, and a whole lot of Apex Legends teamfighting.

None of that came through at The Game Awards, which is why Wildlight has prepared a pile of dev diaries and explainer videos that are going live alongside the game—which is right now, if my watch is correct.

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.