I Am Your Beast looks sort of like a 3D Hotline Miami
The upcoming shooter is described as a "lightning-quick hunt-the-hunters action fantasy."
Indie studio Strange Scaffold's motto is "Better, Faster, Cheaper, and Healthier." Two of those are subjective, but I can say for sure that the developer is quantifiably living up to the "faster" and "cheaper" parts of its mantra. Less than a year after releasing Max Payne-inspired shooter El Paso: Elsewhere, it announced a new "short form" FPS called I Am Your Beast at today's PC Gaming Show.
This one is less Max Payne, more Hotline Miami, although it's 3D and takes place outdoors in the Alaskan wilderness. I mention the top-down indie classic because of I Am Your Beast's emphasis on chaining together rapid takedowns, as well as the driving beat urging its hero forward.
In I Am Your Beast, we'll "infinitely combine different traversal mechanics, weapons, situations, and more" in a "lightning-quick hunt-the-hunters action fantasy," says the studio.
In the trailer shown at the PC Gaming Show, embedded above, we see hero Alphonse Harding stalking, shooting, knifing, and gun-boomeranging a series of isolated guards. (I'm using "gun-boomeranging" to describe throwing your gun at someone's head and then catching it when it bounces back.)
I Am Your Beast also slightly reminds me of a lesser known indie shooter, a personal fav called Lovely Planet, whose creator is working on a new prototype which also emphasizes rapidly and rhythmically taking out scattered assailants.
I Am Your Beast will be out on Steam later this year.
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Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
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