Baldur's Gate 3 has an ultra-rare Act 3 scenario where zombie versions of the tiefling refugees show up in their usual spots acting like everything's normal
I guess it's kind of a happy ending.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In Baldur's Gate 3 YouTuber SlimX's deep dive into the game's out-of-bounds secrets, he revealed a super-niche Act Three world state that beggars belief, one where the tiefling refugees are all zombie versions of themselves, but show up in their usual locations acting like you saved them. This requires indulging in a quite frankly deranged combo of "good" and "evil" playthrough choices:
- Save the tieflings in Act One.
- Do not save the Moonrise Tower prisoners in Act Two.
- Give the Nightsong to Balthazar
- Don't kill the hostile zombie tieflings in the Mind Flayer Colony.
With all of those circumstances lined up, you'll find the zombified versions of characters like Lakrissa and Danis hanging out in their usual Act 3 haunts as if you saved them, only they'll be bloodied, glassy-eyed, and acting all twitchy and grungly outside conversation mode.
This strikes me as less of a "working as intended" situation, and rather a quirk of Larian's unique way of handling NPCs. Outside very specific circumstances, each character has one consistent "actor" that's used through the entire game, rather than a new instance of the NPC for each appearance.
So killing someone in Act One doesn't set a flag to keep them from appearing in Act Three, the NPC just won't be around to appear in the first place. It's also how a merchant like Dammon will still have items you sold him in the Grove when you find him in the Lower City.
The zombie tieflings are apparently set up in the same way—the zombies are the "same" NPC as their living versions, rather than new actors. If they survive the Colony encounter, they're switched back into a non-hostile "we were saved" mode for Act Three, just with the zombie aesthetics maintained, as the game doesn't recognize them as "dead."
This is far from a desirable world state, as you miss out on great quest rewards like the Potent Robe, but it is very funny. It reminds me of the ending of Shaun of the Dead.
SlimX's investigations have produced all kinds of strange BG3 revelations, like the fact that there's a magical sheep named "Harvard Willoughby" you can summon by murdering the comedian of the same name and jumping through some other hoops.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Baldur's Gate 3 romance: Who to pursue
Baldur's Gate 3 multiplayer: How co-op works
Baldur's Gate 3 endings: For better or worse
Baldur's Gate 3 multiclass builds: Coolest combos
Best RPGs: The greatest you can play now
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


