Vermintide's developers only realized they were wading into a cursed subgenre after they started making a first-person melee game: 'I was so scared'

Warhammer: Vermintide 2
(Image credit: Fatshark)

Look, I love Dark Messiah of Might & Magic, but there have been a lot more videogames where first-person melee combat kind of sucks than ones where it's as fun as kicking an orc off a cliff in Dark Messiah was. There's a reason we all play Skyrim as stealth archers. When Fatshark was first working on Vermintide a decade ago, it wasn't really thinking about that, though. The team was so heads-down invested in first-person melee they were literally unaware of their surroundings.

"We were working on the hit effects on staggers and animations, a team deeply into the melee system," says chief creative officer Anders De Geer. "We all had a meeting and we talked about it, and then we went to lunch, and around the lunch table we continued talking, how it should feel and how enemies should react. We talked a lot about hitting people in the head with axes and stuff. And then at one point, I looked up and I realized that everyone else was just looking at us. 'Who are these lunatics?' We had to continue the meeting after lunch."

Best Warhammer games: Best Warhammer 40K games:Best Warhammer TTRPGs:Best Warhammer 40K books:

Best Warhammer games: Fantasy epics
Best Warhammer 40K games: The complete ranking
Best Warhammer TTRPGs: Across all three settings
Best Warhammer 40K books: Grimdark novels

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.