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I fought a bear with an umbrella in this new soulslike MMO that plays like Genshin Impact with way better combat
By Tyler Colp published
Breezy Where Winds Meet doesn't offer a huge challenge, but it's still pretty fun.

One of Elden Ring Nightreign's returning Dark Souls bosses launches into the stratosphere halfway through the fight to hide that he gets replaced by a second, smaller guy
By Ted Litchfield published
news Movie magic.

007 First Light: All the key details on IO Interactive's upcoming stealth action game
By Tyler Colp last updated
Icebreaker Agent 47 walked so 007 could run.

Assassin's Creed 4: Black Flag actor says Ubisoft threatened to sue him for blabbing about the remake that everyone and their grandma knows is coming
By Joshua Wolens published
Everything is permitted. Not that, though.

Among Us 3D is adding a new limited-time feature I haven't thought about in 20 years: VIP mode
By Christopher Livingston published
News I haven't played VIP since way, way back in Team Fortress Classic, and I just realized I miss it.

If the Mafia: The Old Country system requirements weren't too demanding for you already, a whopping new 'Epic' spec has been added for 'the absolute best visual fidelity'
By Andy Chalk published
news Mafia: The Old Country's detailed PC system requirements and feature set are here.

Capcom's stock price plummets as its latest financial report shows cratering Monster Hunter Wilds sales
By Lincoln Carpenter published
News After selling more than 10 million copies at launch, Wilds has only sold 477 thousand in the last quarter.

Hideo Kojima says he won't play the MGS 3 remake, mentions he knows loads of ways to kill people, doesn't elaborate, leaves
By Joshua Wolens published
News He remembers the basics of CQC.

Space Marine 2 publisher says even he 'didn't believe that we could hit 7 million unique players,' but it's proof that players are hungry for sicko games: 'When the execution is right, it ends up resonating with many more people'
By Lincoln Carpenter published
News Pullup Entertainment CEO Geoffroy Sardin says big budget triple-A games are suffering from "low agility to find the right audience and low creativity."
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