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Galak-Z gameplay video — PAX Prime 2014 demo with Jake Kazdal

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Last weekend, I sat down with 17-BIT CEO/Creative Director/Art Director Jake Kazdal at PAX Prime to see Galak-Z, a top-down space combat game with procedurally-generated levels, Newtonian physics (think Asteroids), and anime-inspired animation.

Though Kazdal calls Galak-Z a "roguelike," he tells me that death in a mission doesn't reset all progress. Completing all missions in a 'season' unlocks the next, with a total of six seasons that tell Galak-Z's story. Aside from those Macross-style explosions and Kazdal's precision thruster maneuvers, the enemy AI is Galak-Z's most interesting quality—watch the demo below for examples of how to ambush ships and use their enemies against them.

Galak-Z will release on PS4 first, but it's coming to Steam shortly after—"before spring" of next year, says Kazdal.

Absorb all of our stories from PAX Prime . This week, we'll be giving away an ASUS ROG GL551 (opens in new tab) laptop signed by everyone we interviewed at the show.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.