Finally, Cyberpunk 2077's broken police will get a 'complete overhaul'

Cyberpunk 2077 cops
(Image credit: CD Projekt)

Cyberpunk 2077's 1.6 patch arrived today, and it brings some changes that would be a bit more exciting if they weren't overdue by about 18 months. Things like the transmog system and being able to edit your looks at the ripperdoc are great, but they also feel like they should have been in Cyberpunk 2077 from the start.

And hey, Keanu Reeves is coming back in some DLC. Cool, cool. But for me the best Cyberpunk news wasn't about what was included in update 1.6 or what will be added in an expansion. It's a single sentence game director Gabe Amatangelo said during the Night City Wire: Edgerunner's Special presentation today. It's about cops and cars.

Back at launch, players pretty quickly noticed that one particular system in the game was severely lacking. It was missing entirely, in fact: the ability for police to respond in a believable way when you committed a crime. If you got a warrant issued and tried to escape in your car, cops would chase you on foot even if their cars were parked right there. You'd never see a cop car pursuing you, ever, you'd only see more cops appear (also on foot) in your path. And even if you shot someone in an elevator or out in the desert with no one else around, you'd quickly find yourself surrounded by police because rather than actually responding to your crime from a believable distance, they'd simply materialize out of thin air a few feet behind you.

I know Cyberpunk 2077 isn't meant to be GTA. I'm sure there's far more to making cops chase you in cars than just typing <police.chase-you.in_cars="true"> into the game's engine. But police who have the ability to teleport yet can't even make a proper U-turn just make the world feel unconvincing, which was really disappointing in a city that clearly had so much detail poured into it. The AI could drive around in set patterns but struggled whenever they had to deviate from them.

It was pretty clear there was a big hunk of videogame missing from this videogame. Teleporting cops were a band-aid stuck on a missing limb. Hell, even in a scripted mission where you're supposed to escape from cops pursuing you in a car, they'd literally vanish the second you stopped looking at them:

Some improvements have been made in the meantime, but at long last it sounds like there's some hope on the horizon for an actual solution. While discussing the future of Cyberpunk 2077, Gabe Amatangelo said "a complete overhaul to the cop system as well as vehicle-to-vehicle combat" was in the works. And I might just be reading too much into this, but "vehicle-to-vehicle" combat sounds like it won't just be cops but also other gangs, maybe even just angry citizens, that can chase you around in the open world instead of just during scripted setpieces.

I know it's one throwaway sentence in a 25 minute presentation, but it's more interesting and exciting to me than anything else in today's 1.6 update or the prospect of more Keanu. I think it's because Cyberpunk's bugs didn't bother me as much as the fact that the game simply wasn't finished. I'm less interested in expansions than I am core pieces of Cyberpunk like this working like they should have to begin with. That missing chunk of AI feels like one more piece of the Cyberpunk 2077 puzzle waiting to be clicked into place.

When is this update coming? I don't know and they didn't say. But just the fact that they announced it is good news, another step toward an incomplete game finally becoming whole.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
Johnny Silverhand riding shotgun in Cyberpunk 2077
Cyberpunk 2077's new patch arrives the day after I finally finished the game, and of course it fixes the one late-game bug that really annoyed me
GTA 5 Enhanced
Grand Theft Auto 5 Enhanced is a bitter-sweet return to Rockstar's money-making machine
Count Dooku Force-lightnings an enemy in Star Wars: Battlefront Classic Collection.
Too many games released busted, broken, and basically in early access this year—it's time for it to stop
The hero battling a Xaurip - a kind of lizardman - in Avowed.
Avowed's huge 66GB update includes major improvements for the game's whole progression system, along with key bug fixes and buffs for companions
More than 5 years after launch, Control gets a surprise patch that lets everyone play the Hideo Kojima mission
A smiling man in military fatigues
Get in here, stalker: Stalker 2’s Patch 1.3 is here with a whopping 1,200 fixes
Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'