Final Fantasy 16 isn't open world so it can have a 'global scale', according to producer

Final Fantasy 16 Shiva
(Image credit: Square Enix)

When Final Fantasy 16 drops next year, it won't have an open world setting, according to an IGN interview with the game's producer, Naoki Yoshida. Instead, it'll express the world's scale by jumping between distant locations.

Yoshida said the development team's goal is to bring in new people to the series by doing things differently than they were in previous games.

“...To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale," he said.

Yoshida is basically describing any non-open world videogame that has a lot of discrete levels. I wouldn't be surprised if Final Fantasy 16 feels like an open world game even if the individual areas are much smaller in scope than what you'd see in other games, much like The Witcher 2.

Final Fantasy 16 covers six realms or nations that each have a 'Dominant', or someone who is able to wield the destructive powers of the classic Final Fantasy summons. The game's teaser page depicts a large map, but it sounds like you won't spend hours exploring it like the experience of driving around Final Fantasy 15. It's a departure from the direction the series has gone and a new structure for the development team that primarily works on Final Fantasy 14.

The recent trailer showed off some of the game's combat, which is being designed by Devil May Cry 5's Ryota Suzuki. Final Fantasy 16 will have the series' signature group-based combat where you control main character Clive with a set of AI-controlled party members, Yoshida told IGN. There will also be massive battles between Eikons that sound like they'll resemble other genres, like shooters and fighting games.

Final Fantasy 16 is confirmed to be a PlayStation 5 exclusive for now, but I'm crossing my fingers for a PC release soon after.

Associate Editor

Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.