Fallout 76 players are making wonderful postcards from bugs and glitches

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Posted to Reddit by PaulrusKeaton (opens in new tab)

Fallout 76 has a nice photomode, which is a relief because it's difficult to find a way to compliment the game these days. One of the features of the photomode is the ability to include a little postcard frame around the borders of the pictures you take. Reddit member PaulrusKeaton has been making lovely keepsake postcards from glitches (opens in new tab), and other Fallout 76 players are joining in, painting a picture of a vacation gone completely buggy. 

(It helps to enlarge the postcards by clicking the upper right corner, to fully appreciate the glitches.)

Posted to Reddit by Scutshakes (opens in new tab)

I don't get the feeling these postcards are in any way mean-spirited. Games have bugs, that's just how it is sometimes, and there can be a certain charm in that. Kind of a 'it's better to laugh than cry' attitude. As PaulrusKeaton puts it: 

"But seriously, as much of a buggy, lawsuit-worthy mess this game is, I'm having fun and, while it reflects poorly on the developers that most of the issues were not handled before release—for whatever reason—I hope it all gets fixed soon... and I get $20 worth of Atoms to account for paying full-price. :|"

I'm not sure that last request will come true, but in the meantime I'm enjoying all the postcards, which often involve posing next to enemies who have had AI misfires but also include floating garbage, floating players, and floating corpses. A lot of floating, in fact. Have a look at a few more.

Posted to Reddit by Birg3r (opens in new tab)

Posted on Reddit by toazd (opens in new tab)

Posted to Reddit by kdav (opens in new tab)

Posted to Reddit by -Great-Scott- (opens in new tab)

Posted to Reddit by PaulrusKeaton  (opens in new tab)

Posted to Reddit by TheAlp (opens in new tab)

Posted to Reddit by PaulrusKeaton (opens in new tab)

Posted to Reddit by Zamach (opens in new tab)

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.