Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Popular
  • GOTY Awards
  • Fallout Season 2
  • Best PC gear
  • Arc Raiders
  • Quizzes
  1. Games
  2. RPG
  3. Fallout
  4. Fallout 4

Six things I wish I'd known before starting Fallout 4

Features
By Phil Savage published 10 November 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Over the course of reviewing Fallout 4, I played rather a lot of it. Funny how that works out, eh? And so on this, the day of its release, I'm sharing with you a few things that I wish I'd known before I started to play.

I'm going to assume that you are a functioning, intelligent human being, and thus are aware of basic tips like "save often" and "shoot the gun at the bad man." You have played a videogame before, right?

Instead, then, here's a small selection of tips designed to help you make the best of the post-apocalypse you're about to eagerly enter. (Of course, you could skip all this 'playing the game properly' stuff and just start messing with Fallout 4's console commands.)

Page 1 of 7
Page 1 of 7
There are no dump stats...

There are no dump stats...

...but some stats are more dump than others.

As part of your character creation, you're asked to pick your SPECIAL stats. That's strength, perception, endurance, charisma, intelligence, agility and luck, if you're wondering. You've only got a handful of points to assign at the start, but don't sweat them too much.

Levelling has been streamlined in Fallout 4. Perks and skills have been rolled into one, and are each tied to one of the SPECIAL stats. Bloody Mess, for instance, is the third Luck perk—and so requires three points invested in Luck. When you level up, you gain a perk point. You can use this to unlock or improve a perk, or to increase a SPECIAL stat.

There are some perks I'd recommend, whatever your build: Locksmith, which requires four Perception; Hacker, which requires four Intelligence; and Scrounger, which requires two Luck. Beyond that, it'll depend largely on your build. Want to be effective with melee, and never worry about inventory space? Go for Strength. Want to be sneaky, or treat Fallout 4 like a straight up shooter? That's agility. Want to let VATS do the work? Perception.

Head here if you want to pre-plan your perks.

Page 2 of 7
Page 2 of 7
Don't overdo the settlements

Don't overdo the settlements

Settlements are a cool feature, but can take some work to get properly running. You need food, people to work the land, and a lot of materials scavenged from out in the world. My advice: don't get too many settlements too early.

The first faction you meet, the Minutemen, are the most closely tied to the settlement system. Work for them, and you'll start capturing settlements at an alarming rate. The busywork of it quickly becomes overwhelming.

My advice? Unlock the Sanctuary and Red Rocket settlements, and cool it off until you've spent some time collecting more resources. It's more manageable, and means you won't be interrupted by a defence event for some half-built shithole that people have inexplicably moved into.

Page 3 of 7
Page 3 of 7
Make a home

Make a home

While we're on the subject of settlements, let's talk about your home base. It's important to have one. That sounds obvious, but it's not something you really designate in game. Every settlement is yours, but, even within that, it's helpful to have a place that's definitively yours.

I picked the Red Rocket just outside of Sanctuary. I did this because it's empty, and so I didn't have to put up with NPCs whining because they didn't have any food and beds. Also it's where I found Dogmeat, and dogs are fundamentally better than people. And, more to the point, it has a near-complete set of crafting benches—including a power armour station.

Here's why it's important to have an easy to find, easy to remember base: junk. You need lots of materials, and so it's a good idea to be picking up junk on your travels. Pre-war money is great, because it's a source of cloth. Anything with aluminium in is amazing, because you need it to repair your power armour. Glue is wondrous, because it's a key component in most weapon mods.

That junk takes up space, so you'll want to regularly transfer it to a workshop—preferably, a single workshop. Supply lines can connect workshops together, but to do that you need the Local Leader perk (six Charisma) and a spare settler for each two places you connect. In short, it's a pain in the arse. If you always know where your components are, there'll be less guesswork, and less need to set up a labyrinthine supply network.

Page 4 of 7
Page 4 of 7
Don't rush through the main story

Don't rush through the main story

[Note: the image has nothing to do with this point. I just didn't know where else I was going to use it.]

Okay, this might seem obvious—but it's worth pointing out anyway. Unlike pre-DLC Fallout 3, the game doesn't end after the main campaign. That doesn't mean you should rush through it, though. The campaign is inherently tied to the faction system, and, as you go through the plot, things change enough that certain faction quests can be locked off to you.

I recommend powering through the story until you reach Diamond City, and then slowing things down to enjoy the world. It's not too big a deal—it'll usually be obvious when a major shift is about to happen—but it's worth being aware of if you want to savour everything Fallout 4 has to offer.

Page 5 of 7
Page 5 of 7
Get a good range of guns

Get a good range of guns

Ammo is pretty scarce in the Fallout universe. Sure, you might think you're ammo rich, but all it takes is a few tough enemies, and that stockpile can deplete fast. A lot of enemies can be bullet sponges, especially early on before you've had a chance to loot the most powerful weapons.

When you're choosing what weapons to carry with you, make sure they all use a different ammo type. That way, you've got options when your favourite inevitably runs out.

Page 6 of 7
Page 6 of 7
If you see a star, kill it

If you see a star, kill it

There are a few ways Fallout 4 denotes how tough an enemy is. The first is their name. A raider is a pushover; a raider scum slightly less so. The second is through the icons that can appear by their name. If you see a skull, that's a big, tough bastard you're fighting. Probably better to leg it until you're better prepared.

Enemies with stars by their name are designated as Legendary. They're also pretty tough, but you should definitely try to kill them. Legendary enemies will always drop a Legendary item, and these can be great. They're guns and armour pieces with a special bonus. Some are unique—usually those found via quests—while others, seemingly, are randomised. Still, they constitute some of the best items in the game. It's always worth downing a Legendary just to see what they'll offer up.

Also, if you're feeling really confident: the higher the difficulty, the more Legendaries will spawn.

Page 7 of 7
Page 7 of 7
Phil Savage
Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Fallout
Image for Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos
Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos
 
 
Someone in front of a computer in Fallout New Vegas
Turns out that Fallout: New Vegas beta stuffed with cut content also contains early versions of the DLCs with some big differences
 
 
Vault Boy demonstrates how to duck and cover
You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up'
 
 
Mr House (Justin Theroux)
Fallout season 2's second episode arrives at the best Wasteland location to date as Todd Howard praises the show for taking 'such amazing care to treat locations with this obsessive authenticity'
 
 
The Rust King
'Our world is like a theme park': Fallout 76's latest expansion into the mysterious Ohio has proven to be its best move yet
 
 
The Ghoul talking
'We're all big fans of Walton': Walton Goggins reprised his role as the Ghoul for Fallout 76's latest expansion, and it was a big hit among the devs
 
 
Latest in Features
Dr. Cahn from Abiotic Factor with a player behind him holding a spear
It was a good year for survival crafting sickos, and I'll be playing some of these well into 2026
 
 
Battlefield Redsec
Welcome to the FPS vibe shift
 
 
Doom Christmas mods
Celebrate the holidays the way Saint Nick intended, by blasting through hordes of enemies in the best Christmas-themed FPS mods
 
 
Aaron Moten walking next to someone in power armor
Fallout Season 2 Episode 2 recap: 'Patrolling the Mojave almost makes you wish for a nuclear winter'
 
 
People hanging out near a car smoking
Roadtrip RPG Keep Driving teaches you that a hitchhiker is just a friend you haven't met, and that friend might have weed
 
 
Guy riding a sled in Rust Christmas event
12 years on, relentless survival game Rust is showing no signs of slowing.
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. Acer Predator Orion 3000 gaming PC
    1
    Acer Predator Orion 3000 gaming PC review
  2. 2
    Acer Predator Orion 7000 gaming PC review
  3. 3
    Dangbei DBOX02 Pro projector review
  4. 4
    Death Howl review: A brilliantly abrasive hybrid of deckbuilder and soulslike
  5. 5
    NZXT Player Three Prime gaming PC review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...