Fallout 1.5: Resurrection promises a new, old-school Fallout RPG

Bethesda has done some great things with the Fallout franchise, but no matter how much you may like modern Fallout, there's no denying that it is not the Fallout of old. For those of you who miss that old isometric experience, Fallout 1.5: Resurrection, a Fallout 2 mod set between the events of Fallout 1 and 2—hence the name—might be just the thing. 

Resurrection takes place in New Mexico, east of the future NCR territory, with all new locations, characters, and organizations. Geographically, it's roughly the same size as the original Fallout, but features a much greater number of quests to complete. It also promises a “darker” experience than the relatively light-hearted Fallout 2.   

“As big fans of Fallout, we've tried to take the best from all of the classic Fallout games. Easter eggs and jokes, with which Fallout 2 was literally overfilled, have been folded into the background,” the developers say. “Instead, the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game returns. The world is still chaotic, with only a few, small, independent communities connected by tenuous trade relations. The wasteland is an unfriendly place where law is on the side of whoever has the biggest gun.” 

The setup is trite—you wake up in a cave with amnesia and, beginning with only the most basic of supplies, must discover who you are and how you ended up in such a state—but it can't be any worse than that ridiculous Temple of Trials that kicked off Fallout 2. It's also free, which is a big plus, although you will need a full install of Fallout 2 to use it.   

The Czech version of Fallout 1.5: Resurrection was actually released in October 2013, but the English translation only became available today. I haven't tried it yet (I am working here, you know) but you better believe I'm going to. More information and download links are available at resurrection.cz.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.