In 2017, Electronic Arts pulled the plug on Visceral Games (opens in new tab), which had been working on a new Star Wars game, codenamed Ragtag, under Amy Hennig's direction. Elements of the project were put to use as the foundation of another Star Wars game at EA Vancouver, codenamed Orca, until that too was shut down (opens in new tab) in early 2019.
According to a new Kotaku (opens in new tab) report, that wasn't the extent of it: EA apparently also canned a third Star Wars game last year that was intended as a spinoff of the Star Wars Battlefront shooter series. Codenamed Viking, it was reportedly expected to be out in the fall of this year, but once it became clear that it wouldn't make that release date, it was canceled as well.
The axe actually fell in the first half of 2019, according to Kotaku's report, which details how difficulties in coordination between EA Vancouver and Criterion Games in London hampered the project. Criterion is now back to handling the Need for Speed (opens in new tab) series.
Electronic Arts was given an exclusive license to develop Star Wars games in 2013, but it hasn't worked out to be quite the coup that most people expected. On top of the Ragtag/Orca/Viking headaches, the Star Wars Battlefront comeback was derailed by the loot box mess (opens in new tab) sparked by Battlefront 2. The only resounding success to come out of the deal so far has been Star Wars Jedi: Fallen Order (opens in new tab).
Hopefully there are better days ahead for Star Wars fans: The report says EA has two new Star Wars games in the works, the Fallen Order sequel at Respawn, and a "smaller, more unusual" game at EA Motive.