Skip to main content

Elden Ring preloading is live

Elden Ring - A knight in a helmet pulls out a sword
(Image credit: FromSoftware)
Audio player loading…

Elden Ring reviews (opens in new tab) are out, and they are astoundingly good. We scored it 90% in our own review, calling it a "brilliant" open-world action-RPG whose only real failing is that it falls back on the familiar a little too often. The aggregate critical review score on Metacritic (opens in new tab) is even higher.

There's a good chance you already had your mind made up about diving into Elden Ring on launch day, but if you had any doubt, that likely settles it. And with that resolved, you are now officially clear to begin preloading the game on Steam (opens in new tab).

See more

Elden Ring won't actually go live until either Thursday or Friday, depending on your time zone—the PC version will unlock at 3 pm PT/6 pm ET on February 24, and you can find unlock times for other regions in Elden Ring's release timing schedule

The Elden Ring preload requires 49GB of storage space, which isn't very much as these things go, but the overall system requirements (opens in new tab) are actually fairly beefy: You'll need a minimum of a Core i5-8400 CPU, 12GB RAM, and a GTX 1060, and considerably more if you aim to hit the recommended spec.

While you wait for the magic moment to arrive, you can prepare yourself for a strong start with some of our handy guides: The best keepsake (opens in new tab) to choose, a rundown of the different classes (opens in new tab), and everything you need to know to create a character (opens in new tab) in Elden Ring.

(opens in new tab)

Elden Ring guide (opens in new tab)Conquer the Lands Between
Elden Ring bosses (opens in new tab)How to beat them
Elden Ring dungeons (opens in new tab)How to defeat them
Elden Ring paintings (opens in new tab)Solutions and locations
Elden Ring map fragments (opens in new tab): Reveal the world
Elden Ring co-op (opens in new tab): How to squad up online

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.