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EA turned down Rocket League, according to a Psyonix dev

Rocket League is a whimsical sports game about rocket-powered vehicles playing football. On paper it's not especially appealing – it sounds kinda dumb, to be honest – which is probably why publisher EA turned it down in 2011.

Fast forward four years later and Rocket League is one of the most successful indie phenomenons of all time, selling bucketloads and becoming an unlikely esports title. That's unfortunate for EA, because according to an IGN report last week, the publisher's new EA Originals indie initiative is all about "finding the next Rocket League". 

"Would I want to be the guy that found Rocket League?" EA's Executive VP Patrick Söderlund said to IGN. "Yes. Would I want that to be an EA property? Of course I would like to."

The irony was not lost on Psyonix Studios design director Corey Davis, who tweeted about his studio's unsuccessful pitch. "We actually pitched the game to EA Partners in 2011," he wrote, "so I'm not sure what would be different this time around!"

It's easy to indulge in a bit of schadenfreude, but major publishers are inherently conservative – they've got stakeholders to please, after all. And anyway, initiatives like EA Originals shows that they are increasingly open to investing in strange games. Whether Fe ends up being an oddity or just another lighthearted indie adventure game about feelings (or a bit of both!), is yet to be seen.

Shaun Prescott
Shaun is PC Gamer’s Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community, too.