EA is still making Star Wars games, with 'a number of projects' ahead

Star Wars: Squadrons
(Image credit: Electronic Arts)
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The resurrection of the Lucasfilm Games (opens in new tab) brand as "the official identity for all gaming titles from Lucasfilm" left us with some questions, not least among them being what it meant for Disney's exclusive Star Wars deal with Electronic Arts. That's not due to expire until 2023, but there was no overlooking the absence of any mention of EA in the announcement.

The question of EA's Star Wars situation was clarified somewhat today—ironically, in the news that Ubisoft is working on a new open-world Star Wars game (opens in new tab). The era of exclusivity is obviously over, but Lucasfilm Games vice-president Douglas Reilly told starwars.com (opens in new tab) that Electronic Arts will continue to make Star Wars games, too.

"We’re really proud of the games we have created with EA," Reilly said. "We will continue working with them and our relationship has never been stronger. While we may not have a lot of details to share at the moment, we’ve got a number of projects underway with the talented teams at EA."

A couple of hours after the Ubisoft announcement, EA also recommitted to the series and its Lucasfilm partnership:

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Between cancelled games (opens in new tab), closed studios (opens in new tab), and loot box blowups (opens in new tab), EA's Star Wars decade didn't go as well as it might have. It did eventually find its footing, though, with successes including the Star Wars Battlefront (opens in new tab) games, Star Wars Jedi: Fallen Order (opens in new tab), and Star Wars: Squadrons (opens in new tab). Electronic Arts CEO Andrew Wilson said in June 2020 that the company plans to "double down (opens in new tab)" on its Star Wars partnership going forward, adding that "Disney continues to be very very committed to the IP."

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.