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Dustforce devs announce Spire, a procedurally generated first-person platformer

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Around this time last year, Hitbox Team released their wonderful (opens in new tab) speedrunning platform game Dustforce (opens in new tab) , a physics-perfect sidescroller with gorgeous art and music that I reckon passed a lot of people by. Now they've returned with a new project, a new genre (well, mostly), and one brilliantly evocative name: Spire (opens in new tab) . It's an FPS about "ascending a monolithic tower of unknown origin", but with walljumps, wall sliding and a "movement system that feels snappy like Dustforce". Well I'm sold.

Naturally, the tower - or, because this is a fantasy game, the 'spire' - will be procedurally generated, but with "intentional level flow" that aims to impose some sort of emotional/story order on the chaos. While the team intend to make the game's offline mode "non-competitive", as with Dustforce there will be online leaderboards, which I suspect is where the meat of the game will lie. So it's sort of like a procedurally generated, roguelikey Mirror's Edge - it sounds like a speedrunner's dream.

Head here (opens in new tab) if you need more convincing, though to be honest they had me at 'walljumps'.

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.