Doom Vulkan and OpenGL

If you're reading this, you shouldn't be -- at least not unless you work for PC Gamer. But we don't have a way of hiding things in our CMS or previewing them, so this is a new test article for a different type of graph, post-dated so as not to show up anywhere. Sound good? Let's continue.

Here's a single iframe chart hopefully showing all of the data that was in the six charts from this review:

So that seems to work. At least in the CMS. Let's publish this have a think about what to do, right? :-)

Jarred Walton

Jarred's love of computers dates back to the dark ages when his dad brought home a DOS 2.3 PC and he left his C-64 behind. He eventually built his first custom PC in 1990 with a 286 12MHz, only to discover it was already woefully outdated when Wing Commander was released a few months later. He holds a BS in Computer Science from Brigham Young University and has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.