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Doom 2 map Diabolus Ex takes Deus Ex: Human Revolution to the old school

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The nearly 25-year-old Doom 2 (opens in new tab) has taken to draining the youth from newer games to fuel its apparent immortality. Thanks to the open-source GZDoom engine (opens in new tab)'s continual evolution, classic Doom mods get a little more impressive with every passing year, and Diabolus Ex (opens in new tab) by mapper Arvell (opens in new tab) is a fine little example of that.

What you're getting here is a single short, sweet but highly explorable level that apes the style of Eidos's Deus Ex: Human Revolution. Perhaps a little on the easy side, but this particular trip to corporate hell is more about the sights and sounds (including a great synth soundtrack by El-Metallico (opens in new tab)) than the challenge.

The level doesn't constrain itself just to the claustrophobic corridors and ventilation crawl-spaces of a demon-infested cyberpunk tower either. There's a brief trip into neon-hued cyberspace around the midway point. Pro tip: While you're there, I'd recommend figuring out how to reach that BFG before opening too many doors.

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Leveraging GZDoom's feature-set, Diabolus Ex features true 3D environments in its multi-storey corporate tower, polished and reflective wood floors, animated and glowing neon signs and a whole lot of golden twilight glow. If it weren't for the familiar enemies and weapons, this could pass for another game entirely.

For those smitten by the look of Diabolus Ex, Arvell also kindly provides Diabolus Ex's texture file for public use on the map's Doomworld release thread (opens in new tab). A real treat if you know your way around a Doom level editor.

To play Diabolus Ex, you'll need the map itself here (opens in new tab), a recent build of the GZDoom engine (opens in new tab), and the main WAD data file from Doom 2, which you can buy on Steam here (opens in new tab).

Dominic Tarason
Dominic Tarason

The product of a wasted youth, wasted prime and getting into wasted middle age, Dominic Tarason is a freelance writer, occasional indie PR guy and professional techno-hermit seen in many strange corners of the internet and seldom in reality. Based deep in the Welsh hinterlands where no food delivery dares to go, videogames provide a gritty, realistic escape from the idyllic views and fresh country air. If you're looking for something new and potentially very weird to play, feel free to poke him on Twitter. He's almost sociable, most of the time.