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Divinity: Original Sin 2 approaches 500,000 copies sold in less than a week

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Despite an unlucky launch day, Larian's latest RPG Divinity: Original Sin 2 came roaring out of the gate last week, enjoying both critical acclaim and remarkably strong sales for what is, let's be honest here, a pretty niche genre. Yesterday it broke the 75,000 concurrent user mark on Steam, today it's even higher—a little over 85,000, according to Steam Spy—and even more impressive than that, Larian boss Swen Vincke told Eurogamer that it has already sold nearly a half-million copies.   

"It is fantastic, but it is also way beyond what we expected. We're close to hitting 500,000 units sold which is a number I believe it took us two or three months with Divinity: Original Sin 1," Vincke said. That's actually pretty close to the mark: The original Original Sin came out on June 30, 2014, and Vincke said in a mid-September blog post that it had achieved a half-million sales somewhere prior to that. 

That success presumably makes a console release of Divinity: Original Sin 2 very likely, but Larian's priority right now is the PC release. "We're now focused on delivering our first patch for the PC version, something that is scheduled for this week," Vincke said. "Lots of players means lots of support issues coming in and we're trying to service them as fast as we can. After that, it'll be a long, well-deserved break for the team and then we'll boot up our machines again to work on the next things."   

Larian rolled out a hotfix yesterday that should take care of problems that players have encountered when saving games, and Vincke said that the studio is also working on issues with its servers, which have apparently struggled under the unexpected load. But the problems clearly aren't putting off RPG fans: Original Sin 2 remains atop the Steam Top Sellers chart and holds fourth place on the Game Stats list, behind only PUBG, CS:GO, and Dota 2. 

We're still working on our full Divinity: Original Sin 2 review—while you wait, here's a good list of ten things you should know about the game before you get started on your adventures. 

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.