Dishonored is being turned into a tabletop RPG

(Image credit: Arkane)

Slick murder sim Dishonored is getting the tabletop RPG treatment from Modiphius Entertainment, the creators of Star Trek Adventures and the upcoming Fallout wargame. It's not far off. You'll be able to roll a character and hit the streets of Dunwall this summer. 

As well as being one of the best stealth games on PC, Dishonored is blessed with one of gaming's most fascinating worlds, where the industrial revolution was fuelled by whale oil and swarms of ravenous rats plague the streets and munch on humans. It's gloomy, magical and full of murder—not a bad setting for an RPG. 

(Image credit: Modiphius Entertainment)

The Dishonored Roleplaying Game will let you make your very own assassin, but unlike its digital counterparts you'll also be able to explore other careers, forgoing slinking in the shadows for becoming an explorer or working for royalty. Void powers are returning, as well the series' Chaos mechanics, which have been bundled into a new 'Momentum' system.

As for what's driving the game, Modiphius uses its own 2d20 system, which I haven't used but apparently is a bit more action-focused. The tabletop developer has also worked with Arkane's Harvey Smith, as well as writers and artists who helped bring the digital games to life.

The tabletop RPG will launch this summer with a 300-page book that will introduce the Empire of the Isles and the Void, walk you through how to make a character, provide story hooks and get you started with a four-act campaign set in Dunwall. In the meantime, you can sign up for updates on the official site

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.