Diablo 4 Season 2 revealed: It's about vampires, and will include some much-requested updates

Vampires will be the next threat in Diablo 4: They're coming in the second season, which Blizzard has dubbed the "Season of Blood."

Starting on October 17 in Diablo 4's Seasonal Realm, you'll create a new character and gain "vampiric powers" to battle against swarms of vampires. Each of the classes seem to have new modifications to their skills in the Gamescom Opening Night Live trailer. If it's like Season 1, you'll loot powerful season-specific items that augment your abilities.

As part of the seasonal questline, you'll aid a vampire hunter, named Erys, as she tries to locate a vampire lord. She's voiced by Gemma Chan (Eternals), and will introduce you to the season's twist on Diablo's typical demon slaying.

The Season of Blood will include some pretty huge quality-of-life updates to make restarting as a level 1 character each season much easier:

  • The ability to farm bosses for specific Unique and Uber Unique items
  • Paragon Points, Skill Points, Potion Charges, and Obol capacity from earning renown will carry over from the Eternal and Seasonal Realms
  • Gems won't take up inventory space anymore
  • Search bar and filter options for your stash
  • 5 new and "returning" bosses

In addition to these changes, Blizzard is reworking how elemental resistances work as well as offensive stats, including Vulnerable, Overpower, and Critical Strike Damage. Endgame Diablo 4 players have discussed a number of problems with how stats like these can limit the number of viable builds in the action RPG's hardest dungeons. Certain status effects, like Vulnerable, provide such a substantial increase in your damage that they overshadow everything else.

Season 2's structure is almost exactly a copy of Season 1: You have a questline with a new character, a new signature boss to fight, and build-altering items. I'm excited to see what outrageously broken builds the vampiric powers will cause when season 2 drops on October 17.

Associate Editor

Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.