Destiny 2 will ramp up PvP weapon damage for quicker 'time to kill'

Audio player loading…

Destiny 2 (opens in new tab) PvP players will soon find themselves killing enemies faster thanks to a boost to weapon damage across the board, Bungie has confirmed.

The Forsaken expansion (opens in new tab), due on September 4, will see the "time to kill" reduced in the Crucible, senior sandbox designer Jon Weisnewski said in a blog post (opens in new tab). "You may have noticed from some Forsaken coverage that the weapons are doing a bit more damage than they do in the current version of Destiny 2," he said.

"If you’re a seasoned Destiny 2 player, you may then extrapolate the possibility of a global lethality pass on weapons and abilities that may or may not be in the pipe to go live when Forsaken is released. I’m here to quickly confirm that, along with weapon slots and ammo availability (opens in new tab), we have globally adjusted the 'time to kill' in the Crucible."

The "coverage" he referenced might be the work of streamer tripleWRECK, who noticed that footage of the upcoming PvP 4v4 Breakthrough mode, which is coming later this yet but not alongside Forsaken, showed a faster time to kill. "600rpm auto rifles are doing 21 damage per crit instead of 17 as they do now, an increase of 24% (rounded)," he said in a Reddit post (opens in new tab). "Body shot damage is the same at 13, which suggests a crit multiplier increase from 1.3 to 1.6 (rounded).

"If Bungie can nail a quicker TTK, implement a healthy ammo economy that keeps players on an even playing field, and lower ability cooldowns then I believe Destiny 2 Crucible has a very bright future."

Read more about the Forsaken expansion here.

Thanks, Eurogamer (opens in new tab).

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.