Dead Space 3 producer says he'd 'throw away and rewrite' the entire main story if he could

Dead Space 2 final cinematic still - Isaac Clarke is broken
(Image credit: Electronic Arts)

We said in our long-ago review of Dead Space 3 that it suffered from an "identity crisis." Series star Isaac Clarke very suddenly went from being an engineer in a tight spot (and with a precarious grip on reality) in the first two games to a full-blown action hero in the third: "Isaac fights wave after wave of monsters while saying things like, 'I turned my back on the world because I couldn't face what had to be done'—and he's not talking about an oil change or repairing a carburetor."

We still liked it quite a bit despite that shift from survival horror to horror-shooter, but in an interview with CaptainBribo (via PCGamesN) producer Chuck Beaver said that if he could do it all over again, he'd take a very different approach.

"I would redo Dead Space 3 almost completely," Beaver said. "I would keep the lore beat that it's predicated on, keep the lore you find out. I would have Ellie there but a different relationship, and I would redo the entire main story. I would throw away and rewrite."

"I would just start from complete scratch, and I would make this—like we talked about—in Dead Space 2, he's broken. And now, this is the adventure of Isaac in Dead Space 3—broken Isaac. He tried to do the thing, tried to do the truth, it broke him. Now we're in the consequences of him being broken. Now I would just make it, literally, I would make it like a Tyler Durden thing: An unreliable narrator, and you're like, what happened? And the player maybe doesn't even know, Isaac certainly doesn't know, and is it him? Is it really him? And maybe it is ... I would keep that question alive for most of 3, until you realize at the end, it maybe actually is something real."

Beaver also said he "wouldn't even look at" the love triangle between Clarke, Dead Space 2 NPC Ellie, and Dead Space 3 add-on North, and would also probably forgo the game's co-op gameplay, which he said was "not necessary," caused technical headaches, and drove up the cost of making the game: "You don't need that at all."

YouTube YouTube
Watch On

I never played Dead Space 3 so I can't really comment on the specificity of Beaver's comments, but I do distinctly recall that the shift in tone was a big part of why I skipped it, and so my feeling is that he's probably on to something. You don't play Dead Space because you want to be a tough guy with a gun, after all, and especially after the events of the first two Dead Space games (which can be fairly described as "mildly upsetting" at the very least) turning Clarke into a more generic "guy with a gun" just didn't wash entirely well.

It's been 10 years since Dead Space 3 (which was also the last Dead Space game made), but the topic is relevant again because of the success of the Dead Space remake released earlier this year. It's very faithful to the original game, but optimistically, it could also serve as a reboot of the entire series that ends up staying more faithful to its roots. That may not be terribly likely, but given that Dead Space 3 effectively ended the series, it doesn't seem entirely out of the question that EA might decide to take the remade sequels in a different direction.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Dead Space remake
The OG creators pitched Dead Space 4 to EA this year, but the publisher gave a flat 'no' so 'we didn't take it any further'
Adam Jensen with his head in his hands.
Deus Ex: Mankind Divided writer didn't like the ending either: 'Nothing is resolved'
Mark Darrah
BioWare veteran says a big delay is better than lots of little ones, because sometimes you just gotta 'burn it down and take the other fork in the road'
Clockwork guards in Dishonored 2
Former Arkane designer says Dishonored 2 cost more to make than Skyrim, and while it didn't meet Bethesda's sales expectations, the series' reputation still 'saved the studio'
Dragon Age character Varric looking confidently forward
Former Dragon Age developers are not happy with EA CEO's suggestion that The Veilguard should have live service features: 'I'd probably quit'
Fallout 76 - a player in a vault suit gives a thumbs up
Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it'
Latest in Action
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Monster Hunter Wilds palico
Monster Hunter Wilds' first free update will feature 'a whole host of new additions' and a majestic water wyvern for players to blow sky high
Ichiban Kasuga goes divekicking in the Dave The Diver crossover DLC
Ichiban Kasuga makes like a dragonfish and joins Dave the Diver’s latest DLC on April 10th for some fisticuffs and a few rounds of karaoke
Assassin's Creed Shadows Tea Ceremony answers - Naoe about to sip tea from a bowl.
All Assassin's Creed Shadows Tea Ceremony answers
Assassin's Creed Shadows guided exploration - A close-up shot of Naoe with a contemplative expression, inside a dim building.
Assassin's Creed Shadows guided exploration explained
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights