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Dead Cells sales have surpassed 3 million, and its 19th update is out now

(Image credit: Motion Twin)
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Dead Cells is pretty good, we reckon. We called it the best roguelike of 2018 (opens in new tab), and returning to it this year for the Bad Seed DLC (opens in new tab), Tom found it to be even more novel and surprising. And it looks like that's reflected in how many of you picked it up, as it's surpassed three million sales. 

The milestone is accompanied by a chunky update, which was originally just meant to be a balance patch. Now it's grown into the Update of Plenty, with Motion Twin fiddling around with everything from the economy to the difficulty curve. 

Several items have also been revamped, mostly notably crossbows, which are now two-handed, have two attacks and are specifically for Survival. They're slow, but a Survival build is going to have a big enough health pool that it doesn't need to be fast. 

The economy and difficulty curve changes should mean you'll be tripped up less on your next run. With the economy, the goal has been to make pricing easier to understand and to make shopping trips at higher difficulties less likely to empty your bank balance. The difficulty curve, meanwhile, should be smoother, with less spikes catching you off guard. 

Scrolls have also been removed from ++ and S weapons to make gear level a bigger consideration, but to make up for it you'll be able to find more scrolls in the early biomes, and enemy damage has been reduced while gear damage has been increased.  

You can check out the full list of changes, which includes a damage mutation rework, all the item tweaks and some quality of life improvements, in the patch notes (opens in new tab). Or you can just hop into the game and let yourself be surprised—it's out now. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.