Cyberpunk 2077 will let you fight most people, but not kids or story NPCs
Or you can just be nice to everyone. Go on, try it.
Cyberpunk 2077's Night City is full of people for you to beat up, including gang members, cops and corporate douchebags—there are limits, though, so you won't be brawling with everyone. Children, for instance, will be protected from your murderous rages, along with story-important NPCs.
Reddit user masoncool4566 asked CD Projekt Red about what sort of violent shenanigans V can get up to and posted the response, below.
"You won't be able to attack children or NPCs connected with the plot," reads the reply, "but other than that you can be aggressive towards most people you meet."
CDPR confirmed that this is the case in an email, telling me that there will also be areas where aggressive behaviour will come with additional consequences. If you try to start shit in gang or police-controlled territory, they'll come down on you.
It makes sense, though I'm also a fan of the Morrowind method, where everyone was fair game, even if it meant you'd sabotaged your chances of finishing your adventure by killing off someone you'll need to interact with later. But then Bethesda didn't have to worry about players slaughtering infants—that wasn't a problem until Skyrim, which had invincible kids who were unfortunately rendered mortal by modders.
Luckily for Night City's kids, Cyberpunk 2077 won't have modding support at launch, so they're safe for now.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.