Cyberpunk 2077 developers will be paid bonuses regardless of review average, according to leaked email
It's got a Metacritic average of 90 percent at the time of writing.
Bloomberg reports that a leaked email from executives at CD Projekt informed developers they would receive full bonuses for their work on Cyberpunk 2077. Prior to that, the bonuses apparently required Cyberpunk 2077 achieve specific goals in terms of both its critical reception and release date.
"We initially had a bonus system that was focused on the game's ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances," studio head Adam Badowski apparently informed his staff. "We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game."
Bloomberg explains that CD Projekt's bonus system involved rewarding developers with tokens depicting the studio's logo, handed out each month by team leaders to those staff members they considered deserving. Those tokens would then be converted into bonuses after release—if Cyberpunk 2077 achieved a threshold of 90+ on Metacritic.
It's well-known that Obsidian weren't paid royalties for Fallout: New Vegas, instead being promised a bonus if it received an average score of 85 or higher on Metacritic (its final metascore was 84). But after widespread condemnation of the idea that workers should be paid different amounts based on something as subjective as review scores, it's surprising to hear it claimed a company the size of CD Projekt persisted in following the practice. Perhaps that's naive.
As of today, Cyberpunk 2077 has a metascore of 90 based on critic's reviews, and an average user score of 6.6.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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