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Cris Tales, the time-bending homage to JRPGs, is delayed to 2021

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Cris Tales (opens in new tab) is a lovely-looking homage to classic JPRGs like Chrono Trigger and Final Fantasy 6 with a unique twist: You have the power to use time itself as a weapon. You can poison an enemy and then leap forward in time so they take all the damage at once, for instance, or throw an opponent into the future, immediately turning them old and weak. It all sounds quite diabolical, actually.

Alas, the developers of Cris Tales cannot actually manipulate the forces of time, and so in an ironic twist the game has been delayed from a planned launch on November 17 to sometime in early 2021 (opens in new tab).

"We are a very small videogame development studio located in the city of Bucaramanga, Colombia. Cris Tales is the biggest project we have ever worked on, and we want to get it right," Dreams Uncorporated and Syck CEO Carlos Rocha Silva said. 

"As you probably know, most areas and people in the game must be created at least three times, if not more to show the different past, present and futures. So, in a way, it's like developing three different videogames at the same time. Three videogames that must be impeccable so that we can deliver all the magic we have in our soul to all of you. We want to make sure to earn all the love you've all shown in our events, demos, previews and so much more."

Silva said the extra time will also be used to address some of the feedback received on the Cris Tales demo—which, by the way, is still playable on Steam (opens in new tab). Members of the development team will be taking part in a Cris Tales AMA on the r/Games subreddit (opens in new tab) tomorrow, October 16, beginning at 12 pm PT/3 pm ET.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.