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Builders of Egypt looks like a modern Pharaoh

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Builders of Egypt (opens in new tab) is a historical city builder where you'll need to nurture towns, erect pyramids and get into the occasional military squabble up and down the Nile. It bears a striking resemblance to Impressions Games' Pharaoh and its spiritual successor, Children of the Nile, something I've been waiting to say for over a decade. Check out the trailer above. 

The one good thing about waiting 11 years is the graphics leap—the more realistic aesthetic might not be as colourful as Pharaoh's, but Builders of Egypt is still a looker. Otherwise, it all seems quite familiar. You need to build houses for your people, gather resources using specialised buildings, store everything in yards so they can be delivered all over the city and build massive monuments that tower over everything. 

Building pyramids and huge temples took a lot of effort in Pharaoh, but the more realistic scale of Builders of Egypt's tombs suggests that it will be an even greater challenge to put them together. Just look at the size of it!

(Image credit: CreativeForge Games)

Anno 1800's got me itching for more city builders, as I'm never more relaxed than when I'm organising production chains and beautifying historical cities, but there's no word on a release date yet. Developer Strategy Labs says the "basic gameplay" is finished, but there have been some changes based on discussions with the community. 

Here's the last developer blog (opens in new tab), from May.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.