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8 mods that fix some of Cyberpunk 2077's biggest problems

Cyberpunk 2077 mods
(Image credit: CDPR)
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Cyberpunk

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It's no secret Cyberpunk 2077 was released in a very rough and unfinished state, and despite a recent hefty patch that addressed hundreds of bugs, the open world RPG is still a bumpy ride. In other words, if you've been waiting for the game to be complete before you start playing (or to continue where you left off), you've still got quite a long time to wait.

But if you do want to jump back in right now, there are some great mods that fix some of Cyberpunk 2077's most outstanding problems. Mods won't make Cyberpunk 2077 a complete game—only the developers can do that, and hopefully someday they will—but they can make your experience better.

Here are 7 mods that address some of Cyberpunk 2077's biggest problems. Please keep in mind that as the game receives new patches and hotfixes, these mods may lose compatibility until the creators update them. You'll also probably want to install Cyberengine Tweaks, as a number of the mods below are reliant upon it to work.

Enhanced Police

The police response system is one of the most noticeable shortcomings in Cyberpunk 2077, because there essentially isn't one. Many open world games have systems where crimes can be witnessed and reported by NPCs, leading to the police eventually arriving and trying to track you down. In Cyberpunk 2077, disappointingly, crimes are detected even if no one is around, and the police simply teleport to your location and immediately open fire.

Making it ever weirder, the cops don't chase you in cars, either. Even if they're standing right next to their vehicles, they won't get in and give chase as you speed away.

This mod doesn't completely reinvent police response, but it does at least put the cops in cars when you've raised your wanted level high enough. With a one-star wanted level, the fuzz will be on foot. Two stars, and they'll begin spawning on motorcycles. With three and four stars they'll start appearing in police cars and 4x4s. It's not perfect, but it's a huge improvement over what's there.

Arasaka Appearance Updater

(Image credit: CDPR)

One of the most baffling omissions from Cyberpunk 2077 is a way to change your character's appearance once you've started playing. In a game with an incredibly robust character creator, in a futuristic setting built around the idea that everyone can quickly modify their bodies and looks at the local ripperdoc… you simply can't. You can't even get a haircut or change your nail polish color once you've made your V.

This mod lets you make some changes to V after you've started playing. It won't let you completely redesign your character, but you'll be able to at least change your hairstyle and tweak your facial features using sliders, including eyes, nose, ears, and mouth. We're hopeful the developers will someday patch in a real system to re-customize your character, as they did with the Witcher 3's free beard and hairstyle DLC.

Transmog Workaround

Style is everything in the world of Cyberpunk 2077, but that's a tough mantra to follow when you come across a pair of pink hot pants that have a better armor value than your kevlar vest, or you find a fedora with more damage protection than your sweet-looking biker jacket.

As you collect higher level clothing items, you're often forced to choose between a wardrobe that looks cool and complements your character's style or items with better stats that might wind up looking mismatched and ridiculous. That's not completely unusual in games, but this is Cyberpunk, where how you look should match how you feel. You can spend time crafting to improve the clothes you love, and visit shops to hunt for higher level clothing you like, but you're still going to have to abandon your wardrobe pretty often in favor of stuff you don't really like.

This workaround mod is a pretty extreme solution—it essentially makes every single item of clothing legendary quality and adds the max amount of slots to each. So, if you like a particular pair of pants or can't bear to be without a specific pair of shades, you won't ever have to give them up.

Better Minimap

DLSS image comparison

(Image credit: CDPR)

This is a small issue—literally, it takes up a tiny square on your screen—but it's an annoyance that every single one of Cyberpunk 2077's millions of players has experienced. 

The minimap is so tightly zoomed in that, while driving and following your GPS, you'll routinely miss a turn, have to slam on the brakes, and go skidding all over the road, into barricades or pedestrians, or off a bridge.

The issue doesn't seem all that complicated and other driving games have been doing it for years. The minimap just needs to zoom out while you're traveling at higher speeds so you can see your turns coming. But it hasn't been patched in yet, so this mod is a fine solution.

Climate Change

Let's face it—the weather of the future is not going to be lots bright sunny days and visibility for miles—especially in Cyberpunk's reality, where the city is surrounded by literal mountains of trash. We'd expect heavy smog, industrial haze, and far more gloomy, overcast days than blue, cloudless skies.

These grim weather features are already in Cyberpunk 2077 and there are occasionally crummy days in the vanilla game, but this mod makes them the default. You can choose between pollution, fog, rain, toxic fog, overcast skies, or just more clouds. The future is grim, and the weather should be, too.

Change Your Favorite Cars

(Image credit: CDPR)

Your character probably isn't the only thing you want to customize in Cyberpunk 2077. There's a ton of driving in the game, a good amount of different vehicles to collect. You'll definitely get the urge to customize them, too.

The mod adds a bunch of re-skinning options for your vehicles, plucked from other cars in the game. Finally, you can get a new paint job, new decals, and dozens of entirely different looks for your favorite rides.

The CyberBody Shop

(Image credit: CD Project Red)

If you want to embrace the future of Cyberpunk—like, really embrace it—this mod lets you go beyond the character creation menu and completely transform your version of V. Replace your legs, head, and body with cyberware, just like you see some of the most extreme NPCs have done. 

Now you can be plated with chrome from top to bottom, you can replace your feet with blades, and you can have those dramatic head implants you see in gangs like Maelstrom. And why not? You're already the deadliest person in Night City, so there's no reason not to advertise it.

Note: for arms to go along with your new head, body, and legs, you'll need the Cyberkitch Cyberarms mod or the Arasaka Cyberarms mod.

Unlock Night City

There are a number of interior locations in Cyberpunk 2077 that you only have access to during specific missions, and considering that most of those missions involve combat, you don't get a whole lot of opportunity to really explore and admire them. If you try to return to those places later to have a look, you can't get back inside because they've been permanently locked off. Kinda frustrating, especially if you really like to explore the game world and soak up all the details.

Unlock Night City keeps a number of those areas unlocked after your missions, so you can return and explore them at your leisure. It includes the Voodoo Boys underground base, the Atlantis Bar, Maelstrom's hideout, the Peralez Penthouse, Delamin HQ, Konpei Tower, and many others. Whether you're just curious or want to do some role-playing, having Night City's locations available to you whenever you want to revisit them is a huge improvement.

Bonus: Third Person Mod

This mod doesn't really fix a problem, per se—Cyberpunk 2077 was never meant to be played in third-person and you'd still lose so much of the impact of looking through V's eyes. Also, it doesn't work perfectly: using this third person camera mod is mostly just straight up goofy as V's legs wobble and swivel around. 

But it's still a fun mod to play around with. You might want to avoid swimming with it, though.

Christopher Livingston

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.