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Xur location and items from 28 February: Where is the snake-faced bastard this week?

(Image credit: Bungie)

It's that time of week, which means it's ya boi Xur, back with another bag of exotic wares to surprise and, possibly, delight eager young guardians. You can find him skulking in the Hangar area of the Tower: Spawn in, head left, down the stairs, left again and he's just up the smaller set of stairs past the Dead Orbit space goths. 

Reminder: Xur's main use these days is as a way for new players to catch up with exotics, but also bear in mind that the armor pieces he sells come with a low stat roll—it's actually the same roll as the copies you can pull from your collections tab. 

You can also buy the exotic engram he offers, which costs 97 Legendary Shards and will contain a random exotic weapon or armor piece that your current character has not unlocked. (Today I finally got a decent pair of Sunbracers, something I never thought I'd be excited to say, but here we are.)

Note that if engram drops an armor piece, then it will have a good stat roll. Also note that if you've unlocked everything on that character, then it definitely will be an armor piece (as there would be no benefit from acquiring duplicate exotic weapons, given that they have identical stats). I usually roll the dice each week. 

If you happen to be new to Destiny 2, check out our beginner's guide to help get started.

(Image credit: Bungie)

Xur sells one specific armor piece for each class, at 23 Legendary Shards, and an exotic weapon for 29 Legendary shards. Xur is open for business from 8:00 am PST / 12:00 pm EST / 3:00 pm GMT, and leaves when the game resets on Tuesday. Here's what he has this week.

(Image credit: Bungie)

Sunshot (hand cannon) — definitely buy 

Sunshot is legitimately one of the most potent exotic primaries in the game, but doesn't get talked about as much as other meta weapons, probably because it's been around since the dawn of Destiny 2 and could be acquired as a free reward during the campaign. But for the unfamiliar, let's recap what makes it so strong. The exotic perk dishes out firefly-style solar explosions, but juiced up to, well, the surface of the sun. If an explosion kills an enemy, it triggers another explosion, potentially enabling you to clean up whole waves of trash mobs with a single well-placed shot.

Or not even that well-placed, because—unlike Firefly—triggering Sunshot's kabooms doesn't require a precision kill. Shooting a thrall to death in the foot has the exact same effect. Even if you are familiar with Sunshot's 'splodey goodness, you might not have tried it recently. The gun was buffed in a balance patch not so long ago, and now holds 12 shots in the mag, as opposed to 8 previously, fixing it's only real weakness. 

Also note that it has the explosive rounds perk, which helps mitigate the range nerf to hand cannons that came in another update, because the explosive part of the damage number doesn't 'drop off', even at long distances. Finally, throw on the exotic catalyst and you get a fat boost to stability, meaning Sunshot feels great and does a ton of work in almost any activity. Chances are you already have this gun, but if not it's time to rectify that mistake immediately.

(Image credit: Bungie)

Eye of Another World (Warlock helmet) — probably buy 

It's a pity that such an intriguing looking hat has such a boring perk. Which isn't to say Eye of Another World is bad—its signature perk is actually pretty useful, and applies equally well across all subclasses—it's just that it never makes you feel particularly badass in the moment. The perk reads: "Highlights priority targets and improves the regeneration speed of your Grenade, Melee, and Rift abilities." So essentially it improves all your ability cooldowns, which testing has confirmed is the equivalent of having one armor mod for each applied (so around ~9%). You can pretty much ignore the highlighting enemies part, as that's just the same Ready Brek glow that MIDA Multi-Tool applies. I only ever use Eye of Another World for PvP, where the flat cooldown buff feels useful. In PvE I prefer to go for something more situational or subclass-specific like Nezarec's Sin or Sunbracers.

(Image credit: Bungie)

Dunemarchers (Titan boots) — probably buy 

Now that One-Eyed Mask has been nerfed, these boots are more popular than ever as an exotic option for aggressive Titan mains in PvP. The main perk reads: "Increases sprint speed. Sprinting builds up a static charge. After melee-attacking an enemy, that charge will chain damage to nearby enemies." Essentially they make your ability to ape around the map with a shotgun even more obnoxious, particularly when running any sort of shoulder charge ability—though note that Shoulder Charge is getting a nerf to its auto-targeting next season. The fact they come in arc affinity by default means you can slap on shotgun scavenger and combine it with the traction mod to become even more of an annoyance. Some of you guys are okay, so you might want to stay out of the Crucible this weekend.

(Image credit: Bungie)

Aeon Swift (Hunter gauntlets) — trash

All the Aeon exotics are absolute dumpster tier because they depend on teammates wearing them to boost their effectiveness, which isn't even that impressive when operating at their maximum. It's the hardest of nos from me.

As an inveterate Hearthstone addict, Tim spends most of his time trying to explain why all Priest players are degenerates. The rest of his day is spent playing Destiny 2. Seriously, he's on it right now.