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Wargroove update makes things faster and easier

Wargroove should be quite a bit more welcoming when an update hits the cheery but tough turn-based romp today. It's not easy to save the kingdom of Cherrystone, but difficulty presets and a new, flexible checkpoint system should make the journey a bit less perilous if you choose. 

The default difficulty has been giving people problems, and changing the sliders to give you even a tiny bit more damage or income knocks the game into 'easier mode', immediately limiting you to a maximum of one star per mission. It's a tad harsh. The update, thankfully, introduces a bunch of presets and reduces penalties. 

Wargroove's default difficulty is Hard and the only way to achieve S-ranks (aside from making it even harder, if you're bold), Medium is a bit easier and lets you get three-star ranks, Easy knocks it down to two, and Story is the easiest of them all, limiting you to one star.

The checkpoint system essentially gives you a single battle save. Instead of having to start all over again because you messed up—maybe you lost a unit you were ordered to protect—you can set a checkpoint anywhere. You only get one in every battle, but it can be overwritten. 

There are plenty of other changes, too, including a CPU player option in multiplayer, shared vision among allies, better unit information and S-rank requirements clearly displayed. The game's pace, which can be rather slow, has also been cranked up a bit. A movement speed option will allow you make battles brisk, and skipping animations should be faster. 

Wargroove's update will be live from 1 pm GMT/8 am EST today. 

Fraser is the sole inhabitant of PC Gamer's mythical Scottish office, conveniently located in his flat. He spends most of his time wrangling the news, but sometimes he sneaks off to write lots of words about strategy games.