Titanfall hands-on: sharp, satisfying man vs. mech combat

There's a strange serenity to being catapulted 20 feet into the air out of an exploding mech. It's the calm after the storm. Look down and you'll see the bot that killed you, still pouring bullets into your battlesuit's flaming husk. You see fighters swarming through the streets. You see enemies on the rooftops that you didn't even know were there. Then, after a few blissful moments of quiet, gravity reaches up and pulls you back into the chaos.

Movement is effortless. If you fall slightly short of a jump your character's arms lash into view and vault you over the edge. Hit a wall and you can hop right back up to your intended location quickly with another double-jump. I was able to instinctively take ambitious routes from the dangerous ground level streets to safer second storey sniping spots after a minute at the controls.

These manoeuvres are useful when you want to escape being pancaked by a mech. Every five minutes or so, you can press a button to drop your own personal Titan into the fight from orbit. A shimmering forcefield guards your dormant machine as you jet the short distance to the cockpit. Hit E within range and your robot tenderly scoops you into its open chest cavity. Its rib plates close around your body, internal monitors flicker to life and suddenly, you're a monster. I felt a maniacal power-rush the first time I leapt into my mech. I turned, opened fire, and watched the humans that had been chasing me flee for cover.

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.