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Noir sidescroller Backbone releases in June, stars a raccoon PI

Backbone is a gritty noir adventure game in which you'll step into the worn shoes of Howard Lotor, a private investigator living in the dilapidated, dystopian city of Vancouver, a place locked in the grip of an oppressive caste system that shows no mercy to anyone who dares step out of line. After years of barely scraping by, Lotor finds himself caught up in a mystery unlike any other he's seen before—one that threatens to shake the city to its core.

Also, Howard is a raccoon. 

In fact, everyone in the city is an anthropomorphic animal of some sort: There are dogs and cats, rats and rabbits, bears, foxes, badgers, and more, some of them friendly and many not. Your pursuit of the truth will lead to "meaningful connections with a diverse cast of characters," and also an ass-kicking or two, if the trailer is anything to go by. A Thorton W. Burgess story, this is not.

The 2.5D pixel art rendering of decrepit Vancouver, supported by advanced visual effects like dynamic lighting and volumetric fog, looks gorgeous, in a grim, run down sort of way, and the city sounds fantastic too. I'm not sure what "doom jazz" is but developer EggNut said the original soundtrack "adds to the cinematic ambience and tells a story with every sound," and it certainly sounds good in the trailer.

I'm sold already—Backbone is one of those games I immediately know I'm interested in just by looking at it—but if you'd like to sample the goods before you sign the form (metaphorically, that is), Backbone: Prologue offers access to the game's first act for free. It might lack a few of the refinements of the full game (it was released in April 2019), but it promises a little bit of everything: Explore the city, sneak around, solve puzzles, uncover clues, collect evidence, and be a raccoon. Sounds like a pretty well-rounded experience to me.

Backbone is set to launch on June 8 on Steam, GOG, Epic, and the Microsoft Store, and will also be available on Xbox Game Pass for PC. To learn more, hit up eggnut.net.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.